screenShield: Compute lock timeout fade duration using animation settings
When the screen is marked as idle, we normally start a fading animation and
a timeout to finally lock the screen. This timeout is configured using the
fade time if no longer delay is set in settings.
However if animations are disabled or slowed-down/up, the fade time is
different from the STANDARD_FADE_TIME and so we might end up showing the
lock shield without actually locking for STANDARD_FADE_TIME in the disabled
or slowed-up animations case, or locking too early in case of slowed-down
animations.
So, just adjust the timeout time using the same logic of animations so that
this value is matching all the times.
Related to https://gitlab.gnome.org/GNOME/gnome-shell/issues/1744
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/749
(cherry picked from commit ab6a629955
)
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parent
6c2a82258e
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@ -17,6 +17,8 @@ const MessageTray = imports.ui.messageTray;
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const ShellDBus = imports.ui.shellDBus;
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const ShellDBus = imports.ui.shellDBus;
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const SmartcardManager = imports.misc.smartcardManager;
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const SmartcardManager = imports.misc.smartcardManager;
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const { adjustAnimationTime } = imports.ui.environment;
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_DELAY_KEY = 'lock-delay';
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const LOCK_DELAY_KEY = 'lock-delay';
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@ -832,7 +834,7 @@ var ScreenShield = class {
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if (shouldLock) {
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if (shouldLock) {
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let lockTimeout = Math.max(
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let lockTimeout = Math.max(
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STANDARD_FADE_TIME,
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adjustAnimationTime(STANDARD_FADE_TIME),
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this._settings.get_uint(LOCK_DELAY_KEY) * 1000);
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this._settings.get_uint(LOCK_DELAY_KEY) * 1000);
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this._lockTimeoutId = GLib.timeout_add(
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this._lockTimeoutId = GLib.timeout_add(
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GLib.PRIORITY_DEFAULT,
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GLib.PRIORITY_DEFAULT,
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