workspaceThumbnail: Allow users to create workspaces at any position
Allow a user to create a new workspace by dragging a window or a launcher in the middle of two existing ones. https://bugzilla.gnome.org/show_bug.cgi?id=646409
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@ -509,8 +509,9 @@ StTooltip StLabel {
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width: 60px;
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}
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.dash-placeholder {
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.placeholder {
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background-image: url("dash-placeholder.svg");
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height: 24px;
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}
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#viewSelector {
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@ -231,7 +231,7 @@ DragPlaceholderItem.prototype = {
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_init: function() {
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DashItemContainer.prototype._init.call(this);
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this.setChild(new St.Bin({ style_class: 'dash-placeholder' }));
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this.setChild(new St.Bin({ style_class: 'placeholder' }));
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}
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};
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@ -20,6 +20,11 @@ let MAX_THUMBNAIL_SCALE = 1/8.;
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const RESCALE_ANIMATION_TIME = 0.2;
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const SLIDE_ANIMATION_TIME = 0.2;
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// When we create workspaces by dragging, we add a "cut" into the top and
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// bottom of each workspace so that the user doesn't have to hit the
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// placeholder exactly.
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const WORKSPACE_CUT_SIZE = 10;
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function WindowClone(realWindow) {
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this._init(realWindow);
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}
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@ -422,6 +427,11 @@ WorkspaceThumbnail.prototype = {
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if (this.state > ThumbnailState.NORMAL)
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return DND.DragMotionResult.CONTINUE;
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let [w, h] = this.actor.get_transformed_size();
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// Bubble up if we're in the "workspace cut".
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if (y < WORKSPACE_CUT_SIZE || y > h - WORKSPACE_CUT_SIZE)
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return DND.DragMotionResult.CONTINUE;
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if (source.realWindow && !this._isMyWindow(source.realWindow))
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return DND.DragMotionResult.MOVE_DROP;
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if (source.shellWorkspaceLaunch)
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@ -475,6 +485,7 @@ ThumbnailsBox.prototype = {
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this.actor._delegate = this;
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// When we animate the scale, we don't animate the requested size of the thumbnails, rather
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// we ask for our final size and then animate within that size. This slightly simplifies the
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@ -498,6 +509,10 @@ ThumbnailsBox.prototype = {
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this._indicator = indicator;
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this.actor.add_actor(indicator);
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this._dropPlaceholderPos = -1;
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this._dropPlaceholder = new St.Bin({ style_class: 'placeholder' });
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this.actor.add_actor(this._dropPlaceholder);
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this._targetScale = 0;
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this._scale = 0;
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this._pendingScaleUpdate = false;
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@ -512,6 +527,83 @@ ThumbnailsBox.prototype = {
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this._thumbnails = [];
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},
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// Draggable target interface
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handleDragOver : function(source, actor, x, y, time) {
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if (!source.realWindow && !source.shellWorkspaceLaunch)
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return DND.DragMotionResult.CONTINUE;
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let spacing = this.actor.get_theme_node().get_length('spacing');
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let thumbHeight = this._porthole.height * this._scale;
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let workspace = -1;
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let firstThumbY = this._thumbnails[0].actor.y;
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for (let i = 0; i < this._thumbnails.length; i ++) {
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let targetBase = firstThumbY + (thumbHeight + spacing) * i;
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// Allow the reorder target to have a 10px "cut" into
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// each side of the thumbnail, to make dragging onto the
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// placeholder easier
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let targetTop = targetBase - spacing - WORKSPACE_CUT_SIZE;
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let targetBottom = targetBase + WORKSPACE_CUT_SIZE;
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// Expand the target to include the placeholder, if it exists.
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if (i == this._dropPlaceholderPos)
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targetBottom += this._dropPlaceholder.get_height();
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if (y > targetTop && y <= targetBottom) {
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workspace = i;
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break;
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}
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}
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this._dropPlaceholderPos = workspace;
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this.actor.queue_relayout();
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if (workspace == -1)
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return DND.DragMotionResult.CONTINUE;
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return DND.DragMotionResult.MOVE_DROP;
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},
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acceptDrop: function(source, actor, x, y, time) {
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if (this._dropPlaceholderPos == -1)
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return false;
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if (!source.realWindow && !source.shellWorkspaceLaunch)
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return false;
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let isWindow = !!source.realWindow;
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// To create a new workspace, we first slide all the windows on workspaces
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// below us to the next workspace, leaving a blank workspace for us to recycle.
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let newWorkspaceIndex;
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[newWorkspaceIndex, this._dropPlaceholderPos] = [this._dropPlaceholderPos, -1];
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// Nab all the windows below us.
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let windows = global.get_window_actors().filter(function(win) {
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if (isWindow)
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return win.get_workspace() >= newWorkspaceIndex && win != source;
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else
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return win.get_workspace() >= newWorkspaceIndex;
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});
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// ... move them down one.
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windows.forEach(function(win) {
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win.meta_window.change_workspace_by_index(win.get_workspace() + 1,
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true, time);
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});
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if (isWindow)
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// ... and bam, a workspace, good as new.
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source.metaWindow.change_workspace_by_index(newWorkspaceIndex,
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true, time);
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else (source.shellWorkspaceLaunch)
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source.shellWorkspaceLaunch({ workspace: newWorkspaceIndex,
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timestamp: time });
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return true;
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},
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show: function() {
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this._switchWorkspaceNotifyId =
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global.window_manager.connect('switch-workspace',
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@ -840,20 +932,18 @@ ThumbnailsBox.prototype = {
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let y = contentBox.y1;
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if (this._dropPlaceholderPos == -1) {
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Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
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this._dropPlaceholder.hide();
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}));
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}
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for (let i = 0; i < this._thumbnails.length; i++) {
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let thumbnail = this._thumbnails[i];
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if (i > 0)
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y += spacing - Math.round(thumbnail.collapseFraction * spacing);
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// We might end up with thumbnailHeight being something like 99.33
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// pixels. To make this work and not end up with a gap at the bottom,
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// we need some thumbnails to be 99 pixels and some 100 pixels height;
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// we compute an actual scale separately for each thumbnail.
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let y1 = Math.round(y);
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let y2 = Math.round(y + thumbnailHeight);
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let roundedVScale = (y2 - y1) / portholeHeight;
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let x1, x2;
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if (rtl) {
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x1 = contentBox.x1 + slideOffset * thumbnail.slidePosition;
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@ -863,6 +953,27 @@ ThumbnailsBox.prototype = {
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x2 = x1 + thumbnailWidth;
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}
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if (i == this._dropPlaceholderPos) {
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let [minHeight, placeholderHeight] = this._dropPlaceholder.get_preferred_height(-1);
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childBox.x1 = x1;
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childBox.x2 = x1 + thumbnailWidth;
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childBox.y1 = Math.round(y);
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childBox.y2 = Math.round(y + placeholderHeight);
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this._dropPlaceholder.allocate(childBox, flags);
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Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
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this._dropPlaceholder.show();
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}));
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y += placeholderHeight + spacing;
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}
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// We might end up with thumbnailHeight being something like 99.33
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// pixels. To make this work and not end up with a gap at the bottom,
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// we need some thumbnails to be 99 pixels and some 100 pixels height;
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// we compute an actual scale separately for each thumbnail.
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let y1 = Math.round(y);
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let y2 = Math.round(y + thumbnailHeight);
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let roundedVScale = (y2 - y1) / portholeHeight;
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if (thumbnail.metaWorkspace == indicatorWorkspace)
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indicatorY = y1;
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