StThemeNode: split border_texture into two vars
The border_texture (and border_material) variable is being overloaded for two purposes: it's used as a source to 9-slice the border from, and it's used as place to prerender the background and border together for gradients. While we only do one or the other for any given node, the two cases are distinct, and should use distinct variables for readability. https://bugzilla.gnome.org/show_bug.cgi?id=636976
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@ -633,10 +633,14 @@ _st_theme_node_free_drawing_state (StThemeNode *node)
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cogl_handle_unref (node->background_material);
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cogl_handle_unref (node->background_material);
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_shadow_material);
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cogl_handle_unref (node->background_shadow_material);
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if (node->border_texture != COGL_INVALID_HANDLE)
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_texture);
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cogl_handle_unref (node->border_slices_texture);
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if (node->border_material != COGL_INVALID_HANDLE)
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if (node->border_slices_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_material);
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cogl_handle_unref (node->border_slices_material);
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if (node->prerendered_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->prerendered_texture);
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if (node->prerendered_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->prerendered_material);
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if (node->box_shadow_material != COGL_INVALID_HANDLE)
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if (node->box_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->box_shadow_material);
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cogl_handle_unref (node->box_shadow_material);
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@ -656,8 +660,10 @@ _st_theme_node_init_drawing_state (StThemeNode *node)
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node->background_material = COGL_INVALID_HANDLE;
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node->background_material = COGL_INVALID_HANDLE;
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node->background_shadow_material = COGL_INVALID_HANDLE;
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node->background_shadow_material = COGL_INVALID_HANDLE;
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node->box_shadow_material = COGL_INVALID_HANDLE;
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node->box_shadow_material = COGL_INVALID_HANDLE;
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node->border_texture = COGL_INVALID_HANDLE;
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node->border_slices_texture = COGL_INVALID_HANDLE;
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node->border_material = COGL_INVALID_HANDLE;
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node->border_slices_material = COGL_INVALID_HANDLE;
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node->prerendered_texture = COGL_INVALID_HANDLE;
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node->prerendered_material = COGL_INVALID_HANDLE;
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for (corner_id = 0; corner_id < 4; corner_id++)
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for (corner_id = 0; corner_id < 4; corner_id++)
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node->corner_material[corner_id] = COGL_INVALID_HANDLE;
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node->corner_material[corner_id] = COGL_INVALID_HANDLE;
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@ -703,23 +709,31 @@ st_theme_node_render_resources (StThemeNode *node,
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filename = st_border_image_get_filename (border_image);
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filename = st_border_image_get_filename (border_image);
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node->border_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
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node->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
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}
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}
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else if (node->background_gradient_type != ST_GRADIENT_NONE)
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else if (node->background_gradient_type != ST_GRADIENT_NONE)
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{
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{
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node->border_texture = st_theme_node_render_gradient (node);
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node->prerendered_texture = st_theme_node_render_gradient (node);
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}
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}
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if (node->border_texture)
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if (node->border_slices_texture)
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node->border_material = _st_create_texture_material (node->border_texture);
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node->border_slices_material = _st_create_texture_material (node->border_slices_texture);
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else
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else
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node->border_material = COGL_INVALID_HANDLE;
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node->border_slices_material = COGL_INVALID_HANDLE;
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if (node->prerendered_texture)
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node->prerendered_material = _st_create_texture_material (node->prerendered_texture);
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else
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node->prerendered_material = COGL_INVALID_HANDLE;
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if (box_shadow_spec)
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if (box_shadow_spec)
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{
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{
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if (node->border_texture != COGL_INVALID_HANDLE)
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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node->border_texture);
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node->border_slices_texture);
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else if (node->prerendered_texture != COGL_INVALID_HANDLE)
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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node->prerendered_texture);
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else if (node->background_color.alpha > 0 ||
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else if (node->background_color.alpha > 0 ||
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node->border_width[ST_SIDE_TOP] > 0 ||
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node->border_width[ST_SIDE_TOP] > 0 ||
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node->border_width[ST_SIDE_LEFT] > 0 ||
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node->border_width[ST_SIDE_LEFT] > 0 ||
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@ -1072,8 +1086,8 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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st_border_image_get_borders (border_image,
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st_border_image_get_borders (border_image,
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&border_left, &border_right, &border_top, &border_bottom);
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&border_left, &border_right, &border_top, &border_bottom);
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img_width = cogl_texture_get_width (node->border_texture);
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img_width = cogl_texture_get_width (node->border_slices_texture);
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img_height = cogl_texture_get_height (node->border_texture);
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img_height = cogl_texture_get_height (node->border_slices_texture);
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tx1 = border_left / img_width;
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tx1 = border_left / img_width;
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tx2 = (img_width - border_right) / img_width;
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tx2 = (img_width - border_right) / img_width;
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@ -1088,7 +1102,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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if (ey < 0)
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if (ey < 0)
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ey = border_bottom; /* FIXME ? */
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ey = border_bottom; /* FIXME ? */
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material = node->border_material;
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material = node->border_slices_material;
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cogl_material_set_color4ub (material,
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cogl_material_set_color4ub (material,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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@ -1249,14 +1263,11 @@ st_theme_node_paint (StThemeNode *node,
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&allocation,
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&allocation,
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paint_opacity);
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paint_opacity);
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if (node->border_material != COGL_INVALID_HANDLE)
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/* Gradients and border images are mutually exclusive at this time */
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{
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if (node->prerendered_material != COGL_INVALID_HANDLE)
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/* Gradients and border images are mutually exclusive at this time */
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paint_material_with_opacity (node->prerendered_material, &allocation, paint_opacity);
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if (node->background_gradient_type != ST_GRADIENT_NONE)
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else if (node->border_slices_material != COGL_INVALID_HANDLE)
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paint_material_with_opacity (node->border_material, &allocation, paint_opacity);
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st_theme_node_paint_sliced_border_image (node, &allocation, paint_opacity);
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else
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st_theme_node_paint_sliced_border_image (node, &allocation, paint_opacity);
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}
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else
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else
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st_theme_node_paint_borders (node, box, paint_opacity);
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st_theme_node_paint_borders (node, box, paint_opacity);
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@ -1325,10 +1336,14 @@ st_theme_node_copy_cached_paint_state (StThemeNode *node,
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node->background_texture = cogl_handle_ref (other->background_texture);
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node->background_texture = cogl_handle_ref (other->background_texture);
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if (other->background_material)
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if (other->background_material)
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node->background_material = cogl_handle_ref (other->background_material);
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node->background_material = cogl_handle_ref (other->background_material);
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if (other->border_texture)
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if (other->border_slices_texture)
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node->border_texture = cogl_handle_ref (other->border_texture);
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node->border_slices_texture = cogl_handle_ref (other->border_slices_texture);
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if (other->border_material)
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if (other->border_slices_material)
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node->border_material = cogl_handle_ref (other->border_material);
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node->border_slices_material = cogl_handle_ref (other->border_slices_material);
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if (other->prerendered_texture)
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node->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
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if (other->prerendered_material)
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node->prerendered_material = cogl_handle_ref (other->prerendered_material);
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for (corner_id = 0; corner_id < 4; corner_id++)
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (other->corner_material[corner_id])
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if (other->corner_material[corner_id])
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node->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
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node->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
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@ -100,8 +100,10 @@ struct _StThemeNode {
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CoglHandle box_shadow_material;
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CoglHandle box_shadow_material;
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CoglHandle background_texture;
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CoglHandle background_texture;
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CoglHandle background_material;
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CoglHandle background_material;
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CoglHandle border_texture;
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CoglHandle border_slices_texture;
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CoglHandle border_material;
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CoglHandle border_slices_material;
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CoglHandle prerendered_texture;
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CoglHandle prerendered_material;
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CoglHandle corner_material[4];
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CoglHandle corner_material[4];
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};
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};
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