windowManager: Avoid calling meta_window_actor_thaw when not frozen
Because that tends to crash in: ``` g_error ("Error in freeze/thaw accounting"); ``` Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1431 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1453
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@ -1378,6 +1378,10 @@ var WindowManager = class {
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onStopped: () => this._sizeChangeWindowDone(shellwm, actor),
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onStopped: () => this._sizeChangeWindowDone(shellwm, actor),
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});
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});
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// ease didn't animate and cleared the info, we are done
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if (!actor.__animationInfo)
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return;
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// Now unfreeze actor updates, to get it to the new size.
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// Now unfreeze actor updates, to get it to the new size.
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// It's important that we don't wait until the animation is completed to
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// It's important that we don't wait until the animation is completed to
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// do this, otherwise our scale will be applied to the old texture size.
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// do this, otherwise our scale will be applied to the old texture size.
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