workspace: Fade in instead of zoom to return desktop

The zooming animation of the windows looks nice when animating
from the workspace display page, but looks weird from other pages
like apps page or search page since the windows come from nowhere
with an initial position not known to the user.

Instead of that just fade the desktop with the windows in its
original position.

https://bugzilla.gnome.org/show_bug.cgi?id=732901
This commit is contained in:
Carlos Soriano 2014-07-14 19:06:08 +02:00
parent 805b686576
commit 687e1ebf69
4 changed files with 245 additions and 57 deletions

View File

@ -623,7 +623,7 @@ const Overview = new Lang.Class({
this.animationInProgress = true;
this.visibleTarget = false;
this.viewSelector.zoomFromOverview();
this.viewSelector.animateFromOverview();
// Make other elements fade out.
Tweener.addTween(this._stack,

View File

@ -260,6 +260,16 @@ const ViewSelector = new Lang.Class({
this._stageKeyPressId = 0;
}
}));
Main.overview.connect('shown', Lang.bind(this,
function() {
// If we were animating from the desktop view to the
// apps page the workspace page was visible, allowing
// the windows to animate, but now we no longer want to
// show it given that we are now on the apps page or
// search page.
if (this._activePage != this._workspacesPage)
this._workspacesPage.opacity = 0;
}));
Main.wm.addKeybinding('toggle-application-view',
new Gio.Settings({ schema_id: SHELL_KEYBINDINGS_SCHEMA }),
@ -295,29 +305,36 @@ const ViewSelector = new Lang.Class({
},
_toggleAppsPage: function() {
Main.overview.show();
this._showAppsButton.checked = !this._showAppsButton.checked;
Main.overview.show();
},
showApps: function() {
Main.overview.show();
this._showAppsButton.checked = true;
Main.overview.show();
},
show: function() {
this.reset();
this._workspacesDisplay.show();
this._workspacesDisplay.show(this._showAppsButton.checked);
this._activePage = null;
if (this._showAppsButton.checked)
this._showPage(this._appsPage);
else
this._showPage(this._workspacesPage);
if (!this._workspacesDisplay.activeWorkspaceHasMaximizedWindows())
Main.overview.fadeOutDesktop();
},
zoomFromOverview: function() {
animateFromOverview: function() {
// Make sure workspace page is fully visible to allow
// workspace.js do the animation of the windows
this._workspacesPage.opacity = 255;
this._workspacesDisplay.animateFromOverview(this._activePage != this._workspacesPage);
this._showAppsButton.checked = false;
this._workspacesDisplay.zoomFromOverview();
if (!this._workspacesDisplay.activeWorkspaceHasMaximizedWindows())
Main.overview.fadeInDesktop();
@ -369,6 +386,9 @@ const ViewSelector = new Lang.Class({
},
_showPage: function(page) {
if (!Main.overview.visible)
return;
if (page == this._activePage)
return;

View File

@ -34,6 +34,8 @@ const DRAGGING_WINDOW_OPACITY = 100;
const LAYOUT_SCALE_WEIGHT = 1;
const LAYOUT_SPACE_WEIGHT = 0.1;
const WINDOW_ANIMATION_MAX_NUMBER_BLENDING = 3;
function _interpolate(start, end, step) {
return start + (end - start) * step;
}
@ -1258,10 +1260,11 @@ const Workspace = new Lang.Class({
return;
}
// We will reposition windows when enter again overview anyway.
// We will reposition windows anyway when enter again overview or when ending the windows
// animations whith fade animation.
// In this way we avoid unwanted animations of windows repositioning while
// animating overview
if (this.leavingOverview)
// animating overview.
if (this.leavingOverview || this._animatingWindowsFade)
return;
let initialPositioning = flags & WindowPositionFlags.INITIAL;
@ -1562,13 +1565,140 @@ const Workspace = new Lang.Class({
return false;
},
// Animate the full-screen to Overview transition.
fadeToOverview: function() {
// We don't want to reposition windows while animating in this way.
this._animatingWindowsFade = true;
this._overviewShownId = Main.overview.connect('shown', Lang.bind(this,
this._doneShowingOverview));
if (this._windows.length == 0)
return;
if (this.metaWorkspace != null && this.metaWorkspace != global.screen.get_active_workspace())
return;
// Special case maximized windows, since it doesn't make sense
// to animate windows below in the stack
let topMaximizedWindow;
// It is ok to treat the case where there is no maximized
// window as if the bottom-most window was maximized given that
// it won't affect the result of the animation
for (topMaximizedWindow = this._windows.length - 1; topMaximizedWindow > 0; topMaximizedWindow--) {
let metaWindow = this._windows[topMaximizedWindow].metaWindow;
if (metaWindow.maximized_horizontally && metaWindow.maximized_vertically)
break;
}
let nTimeSlots = Math.min(WINDOW_ANIMATION_MAX_NUMBER_BLENDING + 1, this._windows.length - topMaximizedWindow);
let windowBaseTime = Overview.ANIMATION_TIME / nTimeSlots;
let topIndex = this._windows.length - 1;
for (let i = 0; i < this._windows.length; i++) {
if (i < topMaximizedWindow) {
// below top-most maximized window, don't animate
let overlay = this._windowOverlays[i];
if (overlay)
overlay.hide();
this._windows[i].actor.opacity = 0;
} else {
let fromTop = topIndex - i;
let time;
if (fromTop < nTimeSlots) // animate top-most windows gradually
time = windowBaseTime * (nTimeSlots - fromTop);
else
time = windowBaseTime;
this._windows[i].actor.opacity = 255;
this._fadeWindow(i, time, 0);
}
}
},
fadeFromOverview: function() {
this.leavingOverview = true;
this._overviewHiddenId = Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
if (this._windows.length == 0)
return;
for (let i = 0; i < this._windows.length; i++) {
let clone = this._windows[i];
Tweener.removeTweens(clone.actor);
}
if (this._repositionWindowsId > 0) {
Mainloop.source_remove(this._repositionWindowsId);
this._repositionWindowsId = 0;
}
if (this.metaWorkspace != null && this.metaWorkspace != global.screen.get_active_workspace())
return;
// Special case maximized windows, since it doesn't make sense
// to animate windows below in the stack
let topMaximizedWindow;
// It is ok to treat the case where there is no maximized
// window as if the bottom-most window was maximized given that
// it won't affect the result of the animation
for (topMaximizedWindow = this._windows.length - 1; topMaximizedWindow > 0; topMaximizedWindow--) {
let metaWindow = this._windows[topMaximizedWindow].metaWindow;
if (metaWindow.maximized_horizontally && metaWindow.maximized_vertically)
break;
}
let nTimeSlots = Math.min(WINDOW_ANIMATION_MAX_NUMBER_BLENDING + 1, this._windows.length - topMaximizedWindow);
let windowBaseTime = Overview.ANIMATION_TIME / nTimeSlots;
let topIndex = this._windows.length - 1;
for (let i = 0; i < this._windows.length; i++) {
if (i < topMaximizedWindow) {
// below top-most maximized window, don't animate
let overlay = this._windowOverlays[i];
if (overlay)
overlay.hide();
this._windows[i].actor.opacity = 0;
} else {
let fromTop = topIndex - i;
let time;
if (fromTop < nTimeSlots) // animate top-most windows gradually
time = windowBaseTime * (fromTop + 1);
else
time = windowBaseTime * nTimeSlots;
this._windows[i].actor.opacity = 0;
this._fadeWindow(i, time, 255);
}
}
},
_fadeWindow: function(index, time, opacity) {
let clone = this._windows[index];
let overlay = this._windowOverlays[index];
if (overlay)
overlay.hide();
if (clone.metaWindow.showing_on_its_workspace()) {
let [origX, origY] = clone.getOriginalPosition();
clone.actor.scale_x = 1;
clone.actor.scale_y = 1;
clone.actor.x = origX;
clone.actor.y = origY;
Tweener.addTween(clone.actor,
{ time: time,
opacity: opacity,
transition: 'easeOutQuad'
});
} else {
// The window is hidden
clone.actor.opacity = 0;
}
},
zoomToOverview: function() {
// Position and scale the windows.
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
},
// Animates the return from Overview mode
zoomFromOverview: function() {
let currentWorkspace = global.screen.get_active_workspace();
@ -1590,16 +1720,19 @@ const Workspace = new Lang.Class({
return;
// Position and scale the windows.
for (let i = 0; i < this._windows.length; i++) {
let clone = this._windows[i];
let overlay = this._windowOverlays[i];
for (let i = 0; i < this._windows.length; i++)
this._zoomWindowFromOverview(i);
},
_zoomWindowFromOverview: function(index) {
let clone = this._windows[index];
let overlay = this._windowOverlays[index];
if (overlay)
overlay.hide();
if (clone.metaWindow.showing_on_its_workspace()) {
let [origX, origY] = clone.getOriginalPosition();
Tweener.addTween(clone.actor,
{ x: origX,
y: origY,
@ -1619,7 +1752,6 @@ const Workspace = new Lang.Class({
transition: 'easeOutQuad'
});
}
}
},
destroy : function() {
@ -1657,6 +1789,11 @@ const Workspace = new Lang.Class({
this.leavingOverview = false;
},
_doneShowingOverview: function() {
this._animatingWindowsFade = false;
this._recalculateWindowPositions(WindowPositionFlags.INITIAL);
},
// Tests if @actor belongs to this workspaces and monitor
_isMyWindow : function (actor) {
let win = actor.meta_window;

View File

@ -21,6 +21,11 @@ const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
const AnimationType = {
ZOOM: 0,
FADE: 1
};
const OVERRIDE_SCHEMA = 'org.gnome.shell.overrides';
const WorkspacesViewBase = new Lang.Class({
@ -142,17 +147,25 @@ const WorkspacesView = new Lang.Class({
return this._workspaces[active];
},
zoomToOverview: function() {
for (let w = 0; w < this._workspaces.length; w++)
animateToOverview: function(animationType) {
for (let w = 0; w < this._workspaces.length; w++) {
if (animationType == AnimationType.ZOOM)
this._workspaces[w].zoomToOverview();
else
this._workspaces[w].fadeToOverview();
}
this._updateWorkspaceActors(false);
},
zoomFromOverview: function() {
animateFromOverview: function(animationType) {
this.actor.remove_clip();
for (let w = 0; w < this._workspaces.length; w++)
for (let w = 0; w < this._workspaces.length; w++) {
if (animationType == AnimationType.ZOOM)
this._workspaces[w].zoomFromOverview();
else
this._workspaces[w].fadeFromOverview();
}
},
syncStacking: function(stackIndices) {
@ -365,12 +378,18 @@ const ExtraWorkspaceView = new Lang.Class({
this._workspace.setActualGeometry(this._actualGeometry);
},
zoomToOverview: function() {
animateToOverview: function(animationType) {
if (animationType == AnimationType.ZOOM)
this._workspace.zoomToOverview();
else
this._workspace.fadeToOverview();
},
zoomFromOverview: function() {
animateFromOverview: function(animationType) {
if (animationType == AnimationType.ZOOM)
this._workspace.zoomFromOverview();
else
this._workspace.fadeFromOverview();
},
syncStacking: function(stackIndices) {
@ -462,10 +481,16 @@ const WorkspacesDisplay = new Lang.Class({
return this._getPrimaryView().actor.navigate_focus(from, direction, false);
},
show: function() {
show: function(fadeOnPrimary) {
this._updateWorkspacesViews();
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].zoomToOverview();
for (let i = 0; i < this._workspacesViews.length; i++) {
let animationType;
if (fadeOnPrimary && i == this._primaryIndex)
animationType = AnimationType.FADE;
else
animationType = AnimationType.ZOOM;
this._workspacesViews[i].animateToOverview(animationType);
}
this._restackedNotifyId =
Main.overview.connect('windows-restacked',
@ -474,9 +499,15 @@ const WorkspacesDisplay = new Lang.Class({
this._scrollEventId = Main.overview.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
},
zoomFromOverview: function() {
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].zoomFromOverview();
animateFromOverview: function(fadeOnPrimary) {
for (let i = 0; i < this._workspacesViews.length; i++) {
let animationType;
if (fadeOnPrimary && i == this._primaryIndex)
animationType = AnimationType.FADE;
else
animationType = AnimationType.ZOOM;
this._workspacesViews[i].animateFromOverview(animationType);
}
},
hide: function() {