From 6878ee99d913e314129f5d3c7212fe42be1a688d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20M=C3=BCllner?= Date: Wed, 19 Jul 2017 02:43:25 +0200 Subject: [PATCH] workspace: Use has_pointer() method instead of property ClutterActor has both a has_pointer() method and a :has-pointer property (that we represent as 'has_pointer'). So far gjs was able to deal with the name overlap, but now trying to use the property will instead test for the availability of the method. Just avoid the conflict by switching to the method, which is unambiguous. https://bugzilla.gnome.org/show_bug.cgi?id=785090 --- js/ui/workspace.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/js/ui/workspace.js b/js/ui/workspace.js index 035a6b572..ff2618a51 100644 --- a/js/ui/workspace.js +++ b/js/ui/workspace.js @@ -500,7 +500,7 @@ var WindowOverlay = new Lang.Class({ this._hidden = false; this.title.show(); - if (this._windowClone.actor.has_pointer) + if (this._windowClone.actor.has_pointer()) this._animateVisible(); }, @@ -699,8 +699,8 @@ var WindowOverlay = new Lang.Class({ _idleToggleCloseButton: function() { this._idleToggleCloseId = 0; - if (!this._windowClone.actor.has_pointer && - !this.closeButton.has_pointer) + if (!this._windowClone.actor.has_pointer() && + !this.closeButton.has_pointer()) this._animateInvisible(); return GLib.SOURCE_REMOVE;