screenShield: Remove bump on key press

Any key press of a character-emitting key will now raise the shell.
Note that the key press will not be forwarded to the entry yet.

https://bugzilla.gnome.org/show_bug.cgi?id=686740
This commit is contained in:
Jasper St. Pierre 2012-11-05 15:38:50 -05:00
parent dde20f0c76
commit 67615a0cbc

View File

@ -39,11 +39,6 @@ const N_ARROWS = 3;
const ARROW_ANIMATION_TIME = 0.6; const ARROW_ANIMATION_TIME = 0.6;
const ARROW_ANIMATION_PEAK_OPACITY = 0.4; const ARROW_ANIMATION_PEAK_OPACITY = 0.4;
// The distance in px that the lock screen will move to when pressing
// a key that has no effect in the lock screen (bumping it)
const BUMP_SIZE = 25;
const BUMP_TIME = 0.3;
const SUMMARY_ICON_SIZE = 48; const SUMMARY_ICON_SIZE = 48;
// ScreenShield animation time // ScreenShield animation time
@ -592,26 +587,21 @@ const ScreenShield = new Lang.Class({
_onLockScreenKeyPress: function(actor, event) { _onLockScreenKeyPress: function(actor, event) {
let symbol = event.get_key_symbol(); let symbol = event.get_key_symbol();
let unichar = event.get_key_unicode();
// Do nothing if the lock screen is not fully shown. // Do nothing if the lock screen is not fully shown.
// This avoids reusing the previous (and stale) unlock // This avoids reusing the previous (and stale) unlock
// dialog if esc is pressed while the curtain is going // dialog if esc is pressed while the curtain is going
// down after cancel. // down after cancel.
// Similarly, don't bump if the lock screen is not showing or is
// animating, as the bump overrides the animation and would
// remove any onComplete handler.
if (this._lockScreenState != MessageTray.State.SHOWN) if (this._lockScreenState != MessageTray.State.SHOWN)
return false; return false;
if (symbol == Clutter.KEY_Escape || if (!(GLib.unichar_isprint(unichar) || symbol == Clutter.KEY_Escape))
symbol == Clutter.KEY_Return || return false;
symbol == Clutter.KEY_KP_Enter) {
this._liftShield(false, 0);
return true;
}
this._bumpLockScreen(); this._ensureUnlockDialog(true, true);
this._liftShield(true, 0);
return true; return true;
}, },
@ -849,21 +839,6 @@ const ScreenShield = new Lang.Class({
this._hideLockScreen(false, 0); this._hideLockScreen(false, 0);
}, },
_bumpLockScreen: function() {
Tweener.removeTweens(this._lockScreenGroup);
Tweener.addTween(this._lockScreenGroup,
{ y: -BUMP_SIZE,
time: BUMP_TIME / 2,
transition: 'easeOutQuad',
onComplete: function() {
Tweener.addTween(this,
{ y: 0,
time: BUMP_TIME / 2,
transition: 'easeInQuad' });
}
});
},
_hideLockScreenComplete: function() { _hideLockScreenComplete: function() {
if (Main.sessionMode.currentMode == 'lock-screen') if (Main.sessionMode.currentMode == 'lock-screen')
Main.sessionMode.popMode('lock-screen'); Main.sessionMode.popMode('lock-screen');