st-widget: Add a proper paint, add st_widget_paint_background
Since we want to paint children by default in StWidget, we need to provide a way for custom subclasses to paint their CSS backgrounds without painting children... introducing st_widget_paint_background. Additionally, remove any custom paint/pick handlers added by subclasses of StWidget that just painted their children. This will cause double painting if left alone. This also removes the hacky things that some subclasses of StBin did to prevent their one child to be painted by StBin. https://bugzilla.gnome.org/show_bug.cgi?id=670034
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64b2c5d1b4
@ -127,7 +127,7 @@ shell_generic_container_paint (ClutterActor *actor)
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ShellGenericContainer *self = (ShellGenericContainer*) actor;
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ShellGenericContainer *self = (ShellGenericContainer*) actor;
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GList *iter, *children;
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GList *iter, *children;
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CLUTTER_ACTOR_CLASS (shell_generic_container_parent_class)->paint (actor);
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st_widget_paint_background (ST_WIDGET (actor));
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children = st_container_get_children_list (ST_CONTAINER (actor));
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children = st_container_get_children_list (ST_CONTAINER (actor));
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for (iter = children; iter; iter = iter->next)
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for (iter = children; iter; iter = iter->next)
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@ -134,8 +134,7 @@ shell_slicer_paint_child (ShellSlicer *self)
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static void
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static void
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shell_slicer_paint (ClutterActor *self)
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shell_slicer_paint (ClutterActor *self)
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{
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{
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/* StWidget paints CSS elements */
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st_widget_paint_background (ST_WIDGET (self));
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CLUTTER_ACTOR_CLASS (g_type_class_peek (st_widget_get_type ()))->paint (self);
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shell_slicer_paint_child (SHELL_SLICER (self));
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shell_slicer_paint_child (SHELL_SLICER (self));
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}
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}
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@ -20,28 +20,6 @@ G_DEFINE_TYPE (ShellStack,
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shell_stack,
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shell_stack,
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ST_TYPE_CONTAINER);
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ST_TYPE_CONTAINER);
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static void
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shell_stack_paint (ClutterActor *actor)
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{
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CLUTTER_ACTOR_CLASS (shell_stack_parent_class)->paint (actor);
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clutter_container_foreach (CLUTTER_CONTAINER (actor),
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CLUTTER_CALLBACK (clutter_actor_paint),
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NULL);
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}
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static void
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shell_stack_pick (ClutterActor *actor,
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const ClutterColor *pick)
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{
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/* Chain up so we get a bounding box painted (if we are reactive) */
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CLUTTER_ACTOR_CLASS (shell_stack_parent_class)->pick (actor, pick);
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clutter_container_foreach (CLUTTER_CONTAINER (actor),
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CLUTTER_CALLBACK (clutter_actor_paint),
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NULL);
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}
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static void
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static void
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shell_stack_allocate (ClutterActor *self,
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shell_stack_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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@ -206,8 +184,6 @@ shell_stack_class_init (ShellStackClass *klass)
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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actor_class->paint = shell_stack_paint;
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actor_class->pick = shell_stack_pick;
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actor_class->get_preferred_width = shell_stack_get_preferred_width;
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actor_class->get_preferred_width = shell_stack_get_preferred_width;
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actor_class->get_preferred_height = shell_stack_get_preferred_height;
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actor_class->get_preferred_height = shell_stack_get_preferred_height;
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actor_class->allocate = shell_stack_allocate;
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actor_class->allocate = shell_stack_allocate;
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@ -104,32 +104,6 @@ clutter_container_iface_init (ClutterContainerIface *iface)
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iface->foreach = st_bin_foreach;
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iface->foreach = st_bin_foreach;
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}
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}
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static void
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st_bin_paint (ClutterActor *self)
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{
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StBinPrivate *priv = ST_BIN (self)->priv;
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/* allow StWidget to paint the background */
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CLUTTER_ACTOR_CLASS (st_bin_parent_class)->paint (self);
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/* the pain our child */
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if (priv->child)
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clutter_actor_paint (priv->child);
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}
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static void
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st_bin_pick (ClutterActor *self,
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const ClutterColor *pick_color)
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{
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StBinPrivate *priv = ST_BIN (self)->priv;
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/* get the default pick implementation */
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CLUTTER_ACTOR_CLASS (st_bin_parent_class)->pick (self, pick_color);
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if (priv->child)
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clutter_actor_paint (priv->child);
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}
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static void
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static void
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st_bin_allocate (ClutterActor *self,
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st_bin_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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@ -340,8 +314,6 @@ st_bin_class_init (StBinClass *klass)
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actor_class->get_preferred_width = st_bin_get_preferred_width;
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actor_class->get_preferred_width = st_bin_get_preferred_width;
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actor_class->get_preferred_height = st_bin_get_preferred_height;
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actor_class->get_preferred_height = st_bin_get_preferred_height;
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actor_class->allocate = st_bin_allocate;
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actor_class->allocate = st_bin_allocate;
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actor_class->paint = st_bin_paint;
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actor_class->pick = st_bin_pick;
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widget_class->navigate_focus = st_bin_navigate_focus;
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widget_class->navigate_focus = st_bin_navigate_focus;
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@ -915,7 +915,7 @@ st_box_layout_paint (ClutterActor *actor)
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cogl_translate ((int)x, (int)y, 0);
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cogl_translate ((int)x, (int)y, 0);
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}
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}
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CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->paint (actor);
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st_widget_paint_background (ST_WIDGET (actor));
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if (x != 0 || y != 0)
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if (x != 0 || y != 0)
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{
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{
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@ -512,41 +512,6 @@ clutter_text_password_char_cb (GObject *object,
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remove_capslock_feedback (entry);
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remove_capslock_feedback (entry);
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}
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}
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static void
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st_entry_paint (ClutterActor *actor)
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{
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StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
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ClutterActorClass *parent_class;
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parent_class = CLUTTER_ACTOR_CLASS (st_entry_parent_class);
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parent_class->paint (actor);
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clutter_actor_paint (priv->entry);
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if (priv->primary_icon)
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clutter_actor_paint (priv->primary_icon);
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if (priv->secondary_icon)
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clutter_actor_paint (priv->secondary_icon);
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}
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static void
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st_entry_pick (ClutterActor *actor,
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const ClutterColor *c)
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{
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StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
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CLUTTER_ACTOR_CLASS (st_entry_parent_class)->pick (actor, c);
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clutter_actor_paint (priv->entry);
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if (priv->primary_icon)
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clutter_actor_paint (priv->primary_icon);
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if (priv->secondary_icon)
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clutter_actor_paint (priv->secondary_icon);
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}
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static void
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static void
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st_entry_clipboard_callback (StClipboard *clipboard,
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st_entry_clipboard_callback (StClipboard *clipboard,
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const gchar *text,
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const gchar *text,
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@ -660,8 +625,6 @@ st_entry_class_init (StEntryClass *klass)
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actor_class->get_preferred_width = st_entry_get_preferred_width;
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actor_class->get_preferred_width = st_entry_get_preferred_width;
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actor_class->get_preferred_height = st_entry_get_preferred_height;
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actor_class->get_preferred_height = st_entry_get_preferred_height;
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actor_class->allocate = st_entry_allocate;
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actor_class->allocate = st_entry_allocate;
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actor_class->paint = st_entry_paint;
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actor_class->pick = st_entry_pick;
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actor_class->key_press_event = st_entry_key_press_event;
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actor_class->key_press_event = st_entry_key_press_event;
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actor_class->key_focus_in = st_entry_key_focus_in;
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actor_class->key_focus_in = st_entry_key_focus_in;
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@ -52,28 +52,6 @@
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G_DEFINE_TYPE (StGroup, st_group, ST_TYPE_CONTAINER);
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G_DEFINE_TYPE (StGroup, st_group, ST_TYPE_CONTAINER);
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static void
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st_group_paint (ClutterActor *actor)
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{
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CLUTTER_ACTOR_CLASS (st_group_parent_class)->paint (actor);
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clutter_container_foreach (CLUTTER_CONTAINER (actor),
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CLUTTER_CALLBACK (clutter_actor_paint),
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NULL);
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}
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static void
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st_group_pick (ClutterActor *actor,
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const ClutterColor *pick)
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{
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/* Chain up so we get a bounding box painted (if we are reactive) */
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CLUTTER_ACTOR_CLASS (st_group_parent_class)->pick (actor, pick);
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clutter_container_foreach (CLUTTER_CONTAINER (actor),
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CLUTTER_CALLBACK (clutter_actor_paint),
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NULL);
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}
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static void
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static void
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st_group_get_preferred_width (ClutterActor *actor,
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st_group_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat for_height,
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@ -240,8 +218,6 @@ st_group_class_init (StGroupClass *klass)
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actor_class->get_preferred_width = st_group_get_preferred_width;
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actor_class->get_preferred_width = st_group_get_preferred_width;
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actor_class->get_preferred_height = st_group_get_preferred_height;
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actor_class->get_preferred_height = st_group_get_preferred_height;
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actor_class->allocate = st_group_allocate;
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actor_class->allocate = st_group_allocate;
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actor_class->paint = st_group_paint;
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actor_class->pick = st_group_pick;
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actor_class->show_all = st_group_show_all;
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actor_class->show_all = st_group_show_all;
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actor_class->hide_all = st_group_hide_all;
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actor_class->hide_all = st_group_hide_all;
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}
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}
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@ -263,8 +263,7 @@ st_icon_paint (ClutterActor *actor)
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{
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{
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StIconPrivate *priv = ST_ICON (actor)->priv;
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StIconPrivate *priv = ST_ICON (actor)->priv;
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/* Chain up to paint background */
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st_widget_paint_background (ST_WIDGET (actor));
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CLUTTER_ACTOR_CLASS (st_icon_parent_class)->paint (actor);
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if (priv->icon_texture)
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if (priv->icon_texture)
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{
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{
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@ -207,12 +207,10 @@ static void
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st_label_paint (ClutterActor *actor)
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st_label_paint (ClutterActor *actor)
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{
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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ClutterActorClass *parent_class;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node);
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StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node);
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parent_class = CLUTTER_ACTOR_CLASS (st_label_parent_class);
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st_widget_paint_background (ST_WIDGET (actor));
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parent_class->paint (actor);
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if (shadow_spec)
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if (shadow_spec)
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{
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{
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@ -177,33 +177,6 @@ st_scroll_bar_dispose (GObject *gobject)
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G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject);
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G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject);
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}
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}
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static void
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st_scroll_bar_paint (ClutterActor *actor)
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{
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->paint (actor);
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clutter_actor_paint (priv->trough);
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if (priv->handle && CLUTTER_ACTOR_IS_VISIBLE (priv->handle))
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clutter_actor_paint (priv->handle);
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}
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static void
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st_scroll_bar_pick (ClutterActor *actor,
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const ClutterColor *pick_color)
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{
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StScrollBarPrivate *priv = ST_SCROLL_BAR (actor)->priv;
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CLUTTER_ACTOR_CLASS (st_scroll_bar_parent_class)->pick (actor, pick_color);
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clutter_actor_paint (priv->trough);
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if (priv->handle && priv->adjustment)
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clutter_actor_paint (priv->handle);
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}
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static void
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static void
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st_scroll_bar_unmap (ClutterActor *actor)
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st_scroll_bar_unmap (ClutterActor *actor)
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{
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{
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@ -526,8 +499,6 @@ st_scroll_bar_class_init (StScrollBarClass *klass)
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actor_class->get_preferred_width = st_scroll_bar_get_preferred_width;
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actor_class->get_preferred_width = st_scroll_bar_get_preferred_width;
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actor_class->get_preferred_height = st_scroll_bar_get_preferred_height;
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actor_class->get_preferred_height = st_scroll_bar_get_preferred_height;
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actor_class->allocate = st_scroll_bar_allocate;
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actor_class->allocate = st_scroll_bar_allocate;
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actor_class->paint = st_scroll_bar_paint;
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actor_class->pick = st_scroll_bar_pick;
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actor_class->scroll_event = st_scroll_bar_scroll_event;
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actor_class->scroll_event = st_scroll_bar_scroll_event;
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actor_class->unmap = st_scroll_bar_unmap;
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actor_class->unmap = st_scroll_bar_unmap;
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@ -266,10 +266,10 @@ st_scroll_view_paint (ClutterActor *actor)
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{
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{
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StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
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StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
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/* StBin will paint the child */
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st_widget_paint_background (ST_WIDGET (actor));
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CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->paint (actor);
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/* paint our custom children */
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if (priv->child)
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clutter_actor_paint (priv->child);
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if (priv->hscrollbar_visible)
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if (priv->hscrollbar_visible)
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clutter_actor_paint (priv->hscroll);
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clutter_actor_paint (priv->hscroll);
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if (priv->vscrollbar_visible)
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if (priv->vscrollbar_visible)
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@ -285,7 +285,8 @@ st_scroll_view_pick (ClutterActor *actor,
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/* Chain up so we get a bounding box pained (if we are reactive) */
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/* Chain up so we get a bounding box pained (if we are reactive) */
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CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor, color);
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CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor, color);
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/* paint our custom children */
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if (priv->child)
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clutter_actor_paint (priv->child);
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if (priv->hscrollbar_visible)
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if (priv->hscrollbar_visible)
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clutter_actor_paint (priv->hscroll);
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clutter_actor_paint (priv->hscroll);
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if (priv->vscrollbar_visible)
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if (priv->vscrollbar_visible)
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@ -915,40 +915,6 @@ st_table_get_preferred_height (ClutterActor *self,
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st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
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st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
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}
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}
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static void
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st_table_paint (ClutterActor *self)
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{
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GList *list, *children;
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/* make sure the background gets painted first */
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CLUTTER_ACTOR_CLASS (st_table_parent_class)->paint (self);
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children = st_container_get_children_list (ST_CONTAINER (self));
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for (list = children; list; list = list->next)
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{
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ClutterActor *child = CLUTTER_ACTOR (list->data);
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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clutter_actor_paint (child);
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}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
st_table_pick (ClutterActor *self,
|
|
||||||
const ClutterColor *color)
|
|
||||||
{
|
|
||||||
GList *list, *children;
|
|
||||||
|
|
||||||
/* Chain up so we get a bounding box painted (if we are reactive) */
|
|
||||||
CLUTTER_ACTOR_CLASS (st_table_parent_class)->pick (self, color);
|
|
||||||
|
|
||||||
children = st_container_get_children_list (ST_CONTAINER (self));
|
|
||||||
for (list = children; list; list = list->next)
|
|
||||||
{
|
|
||||||
if (CLUTTER_ACTOR_IS_VISIBLE (list->data))
|
|
||||||
clutter_actor_paint (CLUTTER_ACTOR (list->data));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
st_table_show_all (ClutterActor *table)
|
st_table_show_all (ClutterActor *table)
|
||||||
{
|
{
|
||||||
@ -1009,8 +975,6 @@ st_table_class_init (StTableClass *klass)
|
|||||||
gobject_class->get_property = st_table_get_property;
|
gobject_class->get_property = st_table_get_property;
|
||||||
gobject_class->finalize = st_table_finalize;
|
gobject_class->finalize = st_table_finalize;
|
||||||
|
|
||||||
actor_class->paint = st_table_paint;
|
|
||||||
actor_class->pick = st_table_pick;
|
|
||||||
actor_class->allocate = st_table_allocate;
|
actor_class->allocate = st_table_allocate;
|
||||||
actor_class->get_preferred_width = st_table_get_preferred_width;
|
actor_class->get_preferred_width = st_table_get_preferred_width;
|
||||||
actor_class->get_preferred_height = st_table_get_preferred_height;
|
actor_class->get_preferred_height = st_table_get_preferred_height;
|
||||||
|
@ -341,28 +341,44 @@ st_widget_get_preferred_height (ClutterActor *self,
|
|||||||
st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
|
st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
/**
|
||||||
st_widget_paint (ClutterActor *actor)
|
* st_widget_paint_background:
|
||||||
|
* @widget: The #StWidget
|
||||||
|
*
|
||||||
|
* Paint the background of the widget. This is meant to be called by
|
||||||
|
* subclasses of StWiget that need to paint the background without
|
||||||
|
* painting children.
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
st_widget_paint_background (StWidget *widget)
|
||||||
{
|
{
|
||||||
StWidget *self = ST_WIDGET (actor);
|
|
||||||
StThemeNode *theme_node;
|
StThemeNode *theme_node;
|
||||||
ClutterActorBox allocation;
|
ClutterActorBox allocation;
|
||||||
guint8 opacity;
|
guint8 opacity;
|
||||||
|
|
||||||
theme_node = st_widget_get_theme_node (self);
|
theme_node = st_widget_get_theme_node (widget);
|
||||||
|
|
||||||
clutter_actor_get_allocation_box (actor, &allocation);
|
clutter_actor_get_allocation_box (CLUTTER_ACTOR (widget), &allocation);
|
||||||
|
|
||||||
opacity = clutter_actor_get_paint_opacity (actor);
|
opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (widget));
|
||||||
|
|
||||||
if (self->priv->transition_animation)
|
if (widget->priv->transition_animation)
|
||||||
st_theme_node_transition_paint (self->priv->transition_animation,
|
st_theme_node_transition_paint (widget->priv->transition_animation,
|
||||||
&allocation,
|
&allocation,
|
||||||
opacity);
|
opacity);
|
||||||
else
|
else
|
||||||
st_theme_node_paint (theme_node, &allocation, opacity);
|
st_theme_node_paint (theme_node, &allocation, opacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
st_widget_paint (ClutterActor *actor)
|
||||||
|
{
|
||||||
|
st_widget_paint_background (ST_WIDGET (actor));
|
||||||
|
|
||||||
|
/* Chain up so we paint children. */
|
||||||
|
CLUTTER_ACTOR_CLASS (st_widget_parent_class)->paint (actor);
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
st_widget_parent_set (ClutterActor *widget,
|
st_widget_parent_set (ClutterActor *widget,
|
||||||
ClutterActor *old_parent)
|
ClutterActor *old_parent)
|
||||||
|
@ -154,6 +154,7 @@ StThemeNode * st_widget_get_theme_node (StWidget *widg
|
|||||||
StThemeNode * st_widget_peek_theme_node (StWidget *widget);
|
StThemeNode * st_widget_peek_theme_node (StWidget *widget);
|
||||||
|
|
||||||
GList * st_widget_get_focus_chain (StWidget *widget);
|
GList * st_widget_get_focus_chain (StWidget *widget);
|
||||||
|
void st_widget_paint_background (StWidget *widget);
|
||||||
|
|
||||||
|
|
||||||
/* debug methods */
|
/* debug methods */
|
||||||
|
Loading…
Reference in New Issue
Block a user