layout: new file handling shell layout
Remove ShellGlobal's monitor-related methods, and have Main.layoutManager provide that information instead. Move Main._relayout() to LayoutManager, and have other objects connect to the layout manager's 'monitors-changed' signal to know when the screen geometry has changed. https://bugzilla.gnome.org/show_bug.cgi?id=636963
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@ -70,10 +70,10 @@ WorkspacesView.prototype = {
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this._workspaces[activeWorkspaceIndex].actor.raise_top();
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this._extraWorkspaces = [];
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let monitors = global.get_monitors();
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let monitors = Main.layoutManager.monitors;
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let m = 0;
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for (let i = 0; i < monitors.length; i++) {
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if (i == global.get_primary_monitor_index())
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if (i == Main.layoutManager.primaryIndex)
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continue;
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let ws = new Workspace.Workspace(null, i);
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this._extraWorkspaces[m++] = ws;
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@ -383,7 +383,7 @@ WorkspacesView.prototype = {
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this._extraWorkspaces[i].setReservedSlot(dragEvent.dragActor._delegate);
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}
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let primary = global.get_primary_monitor();
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let primary = Main.layoutManager.primaryMonitor;
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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let topWorkspace, bottomWorkspace;
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@ -550,8 +550,8 @@ WorkspacesDisplay.prototype = {
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controls.connect('scroll-event',
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Lang.bind(this, this._onScrollEvent));
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this._monitorIndex = global.get_primary_monitor_index();
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this._monitor = global.get_monitors()[this._monitorIndex];
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this._monitorIndex = Main.layoutManager.primaryIndex;
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this._monitor = Main.layoutManager.monitors[this._monitorIndex];
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this._thumbnailsBox = new WorkspaceThumbnail.ThumbnailsBox();
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controls.add_actor(this._thumbnailsBox.actor);
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@ -567,7 +567,7 @@ WorkspacesDisplay.prototype = {
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this._updateAlwaysZoom();
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global.screen.connect('monitors-changed', Lang.bind(this, this._updateAlwaysZoom));
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._updateAlwaysZoom));
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global.screen.connect('notify::n-workspaces',
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Lang.bind(this, this._workspacesChanged));
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@ -694,8 +694,8 @@ WorkspacesDisplay.prototype = {
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if (this._alwaysZoomOut)
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return;
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let monitors = global.get_monitors();
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let primary = global.get_primary_monitor();
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let monitors = Main.layoutManager.monitors;
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let primary = Main.layoutManager.primaryMonitor;
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/* Look for any monitor to the right of the primary, if there is
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* one, we always keep zoom out, otherwise its hard to reach
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