Fix problems on destruction
StScrollBar: Be robust against being disposed multiple times, which can happen, and in fact, normally happens when destroying the parent. StScrollView: Implement remove() for the hscroll and vscroll members, and just destroy them in dispose() and let them be removed. unparent the shadows, instead of just unref'ing them directly. https://bugzilla.gnome.org/show_bug.cgi?id=611203
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@ -188,14 +188,23 @@ st_scroll_bar_dispose (GObject *gobject)
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priv->handle = NULL;
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priv->handle = NULL;
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}
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}
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clutter_actor_unparent (priv->bw_stepper);
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if (priv->bw_stepper)
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priv->bw_stepper = NULL;
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{
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clutter_actor_unparent (priv->bw_stepper);
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priv->bw_stepper = NULL;
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}
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clutter_actor_unparent (priv->fw_stepper);
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if (priv->fw_stepper)
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priv->fw_stepper = NULL;
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{
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clutter_actor_unparent (priv->fw_stepper);
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priv->fw_stepper = NULL;
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}
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clutter_actor_unparent (priv->trough);
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if (priv->trough)
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priv->trough = NULL;
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{
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clutter_actor_unparent (priv->trough);
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priv->trough = NULL;
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}
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G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject);
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G_OBJECT_CLASS (st_scroll_bar_parent_class)->dispose (gobject);
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}
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}
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@ -215,34 +215,29 @@ st_scroll_view_dispose (GObject *object)
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{
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{
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StScrollViewPrivate *priv = ST_SCROLL_VIEW (object)->priv;
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StScrollViewPrivate *priv = ST_SCROLL_VIEW (object)->priv;
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priv->child = NULL;
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if (priv->vscroll)
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if (priv->vscroll)
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{
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clutter_actor_destroy (priv->vscroll);
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clutter_actor_destroy (priv->vscroll);
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priv->vscroll = NULL;
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}
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if (priv->hscroll)
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if (priv->hscroll)
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clutter_actor_destroy (priv->hscroll);
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/* since it's impossible to get a handle to these actors, we can
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* just directly unparent them and not go through destroy/remove */
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if (priv->top_shadow)
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{
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{
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clutter_actor_destroy (priv->hscroll);
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clutter_actor_unparent (priv->top_shadow);
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priv->hscroll = NULL;
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priv->top_shadow = NULL;
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}
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if (priv->bottom_shadow)
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{
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clutter_actor_unparent (priv->bottom_shadow);
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priv->bottom_shadow = NULL;
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}
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}
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G_OBJECT_CLASS (st_scroll_view_parent_class)->dispose (object);
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G_OBJECT_CLASS (st_scroll_view_parent_class)->dispose (object);
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}
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}
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static void
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st_scroll_view_finalize (GObject *object)
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{
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StScrollViewPrivate *priv = ST_SCROLL_VIEW (object)->priv;
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g_object_unref (priv->top_shadow);
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g_object_unref (priv->bottom_shadow);
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G_OBJECT_CLASS (st_scroll_view_parent_class)->finalize (object);
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}
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static void
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static void
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st_scroll_view_paint (ClutterActor *actor)
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st_scroll_view_paint (ClutterActor *actor)
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{
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{
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@ -573,8 +568,7 @@ st_scroll_view_class_init (StScrollViewClass *klass)
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object_class->get_property = st_scroll_view_get_property;
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object_class->get_property = st_scroll_view_get_property;
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object_class->set_property = st_scroll_view_set_property;
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object_class->set_property = st_scroll_view_set_property;
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object_class->dispose= st_scroll_view_dispose;
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object_class->dispose = st_scroll_view_dispose;
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object_class->finalize = st_scroll_view_finalize;
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actor_class->paint = st_scroll_view_paint;
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actor_class->paint = st_scroll_view_paint;
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actor_class->pick = st_scroll_view_pick;
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actor_class->pick = st_scroll_view_pick;
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@ -833,6 +827,17 @@ st_scroll_view_remove (ClutterContainer *container,
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g_object_unref (priv->child);
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g_object_unref (priv->child);
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priv->child = NULL;
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priv->child = NULL;
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}
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}
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else
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{
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if (actor == priv->vscroll)
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priv->vscroll = NULL;
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else if (actor == priv->hscroll)
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priv->hscroll = NULL;
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else
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g_assert ("Unknown child removed from StScrollView");
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clutter_actor_unparent (actor);
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}
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}
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}
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static void
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static void
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