iconGrid: Don't use clones for pulse animation
The spring animation has to use clones to escape any clip set on the parent, as it mainly occurs outside the parent. The same does not apply to the pulse animation, which is very much in place - in fact, if the parent is clipped (for instance a scrolled app folder), not having the clip applied to the animated icons is indeed wrong. Just animate the original grid actors instead, which gives the expected result. https://bugzilla.gnome.org/show_bug.cgi?id=736885
This commit is contained in:
parent
002ae0e7f1
commit
63efe1db11
@ -431,31 +431,21 @@ const IconGrid = new Lang.Class({
|
||||
|
||||
for (let index = 0; index < actors.length; index++) {
|
||||
let actor = actors[index];
|
||||
actor.opacity = 0;
|
||||
actor.reactive = false;
|
||||
actor.set_scale(0, 0);
|
||||
actor.set_pivot_point(0.5, 0.5);
|
||||
|
||||
let delay = index / actors.length * ANIMATION_MAX_DELAY_FOR_ITEM;
|
||||
let [originalX, originalY] = actor.get_transformed_position();
|
||||
let [originalWidth, originalHeight,,] = this._getAllocatedChildSizeAndSpacing(actor);
|
||||
|
||||
let actorClone = new Clutter.Clone({ source: actor });
|
||||
Main.uiGroup.add_actor(actorClone);
|
||||
|
||||
actorClone.set_position(originalX, originalY);
|
||||
actorClone.set_scale(0, 0);
|
||||
actorClone.set_pivot_point(0.5, 0.5);
|
||||
actorClone.set_size(originalWidth, originalHeight);
|
||||
|
||||
let bounceUpTime = ANIMATION_TIME_IN / 4;
|
||||
let isLastItem = index == actors.length - 1;
|
||||
Tweener.addTween(actorClone,
|
||||
Tweener.addTween(actor,
|
||||
{ time: bounceUpTime,
|
||||
transition: 'easeInOutQuad',
|
||||
delay: delay,
|
||||
scale_x: ANIMATION_BOUNCE_ICON_SCALE,
|
||||
scale_y: ANIMATION_BOUNCE_ICON_SCALE,
|
||||
onComplete: Lang.bind(this, function() {
|
||||
Tweener.addTween(actorClone,
|
||||
Tweener.addTween(actor,
|
||||
{ time: ANIMATION_TIME_IN - bounceUpTime,
|
||||
transition: 'easeInOutQuad',
|
||||
scale_x: 1,
|
||||
@ -463,10 +453,7 @@ const IconGrid = new Lang.Class({
|
||||
onComplete: Lang.bind(this, function() {
|
||||
if (isLastItem)
|
||||
this._animationDone();
|
||||
|
||||
actor.opacity = 255;
|
||||
actor.reactive = true;
|
||||
actorClone.destroy();
|
||||
})
|
||||
});
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user