boxpointer: Call set_allocation before allocating child
It's important to update the allocation of the parent before allocating its children, it's an assumption we make in a lot of places. This broke resource scale calculation for boxpointers and their children when multiple monitors with different scales are used and the primary monitor is not positioned at x=0, y=0. https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1615
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@ -197,6 +197,11 @@ var BoxPointer = GObject.registerClass({
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}
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}
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vfunc_allocate(box, flags) {
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vfunc_allocate(box, flags) {
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if (this._sourceActor && this._sourceActor.mapped) {
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this._reposition(box);
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this._updateFlip(box);
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}
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this.set_allocation(box, flags);
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this.set_allocation(box, flags);
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let themeNode = this.get_theme_node();
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let themeNode = this.get_theme_node();
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@ -230,12 +235,6 @@ var BoxPointer = GObject.registerClass({
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break;
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break;
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}
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}
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this.bin.allocate(childBox, flags);
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this.bin.allocate(childBox, flags);
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if (this._sourceActor && this._sourceActor.mapped) {
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this._reposition(box);
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this._updateFlip(box);
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this.set_allocation(box, flags);
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}
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}
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}
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_drawBorder(area) {
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_drawBorder(area) {
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