Reorganize stage in terms of a UI Group actor and everything else

In preparation for adding magnification, "uiGroup.patch", organizes the stage
along the following lines:

Stage
  *Magnifier
  UI group
    Window group
    Chrome group
    Overlay group
    Alt tab
    App display
    Chrome
    ...

This allows a magnifier actor to clone and magnify the UI group.  The magnifier
is a sibling of the UI Group in this stage oraganization -- see the next patch,
"Magnifier.patch".
This commit is contained in:
Joseph Scheuhammer 2010-05-06 17:18:10 -04:00 committed by Colin Walters
parent 37692513cf
commit 62afd2ffa3
9 changed files with 18 additions and 9 deletions

View File

@ -54,7 +54,7 @@ AltTabPopup.prototype = {
// the switcher appears underneath the current pointer location
this._disableHover();
global.stage.add_actor(this.actor);
Main.uiGroup.add_actor(this.actor);
},
_getPreferredWidth: function (actor, forHeight, alloc) {

View File

@ -616,7 +616,7 @@ AppIconMenu.prototype = {
}));
source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
global.stage.add_actor(this.actor);
Main.uiGroup.add_actor(this.actor);
},
_getPreferredWidth: function(actor, forHeight, alloc) {

View File

@ -35,7 +35,7 @@ Chrome.prototype = {
_init: function() {
// The group itself has zero size so it doesn't interfere with DND
this.actor = new Shell.GenericContainer({ width: 0, height: 0 });
global.stage.add_actor(this.actor);
Main.uiGroup.add_actor(this.actor);
this.actor.connect('allocate', Lang.bind(this, this._allocated));
this._inFullscreen = false;

View File

@ -6,6 +6,7 @@ const St = imports.gi.St;
const Lang = imports.lang;
const Signals = imports.signals;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const Params = imports.misc.params;
@ -22,7 +23,7 @@ function _getEventHandlerActor() {
eventHandlerActor = new Clutter.Rectangle();
eventHandlerActor.width = 0;
eventHandlerActor.height = 0;
global.stage.add_actor(eventHandlerActor);
Main.uiGroup.add_actor(eventHandlerActor);
// We connect to 'event' rather than 'captured-event' because the capturing phase doesn't happen
// when you've grabbed the pointer.
eventHandlerActor.connect('event',

View File

@ -257,7 +257,7 @@ Inspector.prototype = {
eventHandler.connect('notify::allocation', Lang.bind(this, function () {
eventHandler.x = primary.x + Math.floor((primary.width - eventHandler.width) / 2);
}));
global.stage.add_actor(eventHandler);
Main.uiGroup.add_actor(eventHandler);
let displayText = new St.Label();
eventHandler.add(displayText, { expand: true });
@ -471,7 +471,7 @@ LookingGlass.prototype = {
Lang.bind(this, this._updateFont));
this._updateFont();
global.stage.add_actor(this.actor);
Main.uiGroup.add_actor(this.actor);
let toolbar = new St.BoxLayout({ name: "Toolbar" });
this.actor.add_actor(toolbar);

View File

@ -45,6 +45,7 @@ let recorder = null;
let shellDBusService = null;
let modalCount = 0;
let modalActorFocusStack = [];
let uiGroup = null;
let _errorLogStack = [];
let _startDate;
@ -105,6 +106,12 @@ function start() {
getRunDialog().open();
});
// Set up stage hierarchy to group all UI actors under one container.
uiGroup = new Clutter.Group();
global.window_group.reparent(uiGroup);
global.overlay_group.reparent(uiGroup);
global.stage.add_actor(uiGroup);
placesManager = new PlaceDisplay.PlacesManager();
overview = new Overview.Overview();
chrome = new Chrome.Chrome();

View File

@ -605,7 +605,7 @@ Panel.prototype = {
transition: 'linear',
onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
onComplete: function() { ripple.destroy(); } });
global.stage.add_actor(ripple);
Main.uiGroup.add_actor(ripple);
},
_onHotCornerEntered : function() {

View File

@ -213,7 +213,7 @@ RunDialog.prototype = {
// hidden then show it in show()
this._group = new Clutter.Group({ visible: false,
x: 0, y: 0 });
global.stage.add_actor(this._group);
Main.uiGroup.add_actor(this._group);
let lightbox = new Lightbox.Lightbox(this._group, true);

View File

@ -5,6 +5,7 @@ const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
@ -25,7 +26,7 @@ WorkspaceSwitcherPopup.prototype = {
y: 0,
width: global.screen_width,
height: global.screen_height });
global.stage.add_actor(this.actor);
Main.uiGroup.add_actor(this.actor);
this._scaleWidth = global.screen_width / global.screen_height;