diff --git a/js/ui/workspace.js b/js/ui/workspace.js index 4c2cbf064..f1b51f363 100644 --- a/js/ui/workspace.js +++ b/js/ui/workspace.js @@ -86,7 +86,7 @@ class WindowCloneLayout extends Clutter.LayoutManager { if (child == container._delegate._windowClone) realWindow = container._delegate.realWindow; else - realWindow = child.source; + realWindow = child.content.window_actor; child.allocate(this._makeBoxForWindow(realWindow.meta_window), flags); @@ -111,7 +111,7 @@ var WindowClone = GObject.registerClass({ this.metaWindow._delegate = this; this._workspace = workspace; - this._windowClone = new Clutter.Clone({ source: realWindow }); + this._windowClone = new Clutter.Actor({ content: realWindow.content }); // We expect this to be used for all interaction rather than // this._windowClone; as the former is reactive and the latter // is not, this just works for most cases. However, for DND all @@ -205,7 +205,7 @@ var WindowClone = GObject.registerClass({ // Delete all windows, starting from the bottom-most (most-modal) one let windows = this.get_children(); for (let i = windows.length - 1; i >= 1; i--) { - let realWindow = windows[i].source; + let realWindow = windows[i].content.window_actor; let metaWindow = realWindow.meta_window; metaWindow.delete(global.get_current_time()); @@ -237,7 +237,7 @@ var WindowClone = GObject.registerClass({ } _doAddAttachedDialog(metaWin, realWin) { - let clone = new Clutter.Clone({ source: realWin }); + let clone = new Clutter.Actor({ content: realWin.content }); clone._sizeChangedId = metaWin.connect('size-changed', this._onMetaWindowSizeChanged.bind(this)); clone._posChangedId = metaWin.connect('position-changed', @@ -290,7 +290,7 @@ var WindowClone = GObject.registerClass({ if (child == this._windowClone) realWindow = this.realWindow; else - realWindow = child.source; + realWindow = child.content.window_actor; let metaWindow = realWindow.meta_window; rect = rect.union(metaWindow.get_frame_rect()); @@ -335,7 +335,7 @@ var WindowClone = GObject.registerClass({ if (child == this._windowClone) realWindow = this.realWindow; else - realWindow = child.source; + realWindow = child.content.window_actor; realWindow.meta_window.disconnect(child._sizeChangedId); realWindow.meta_window.disconnect(child._posChangedId); diff --git a/js/ui/workspaceThumbnail.js b/js/ui/workspaceThumbnail.js index 9edddfa24..6a5a532a0 100644 --- a/js/ui/workspaceThumbnail.js +++ b/js/ui/workspaceThumbnail.js @@ -47,7 +47,8 @@ class PrimaryActorLayout extends Clutter.FixedLayout { var WindowClone = class { constructor(realWindow) { - this.clone = new Clutter.Clone({ source: realWindow }); + this.clone = new Clutter.Actor({ content: realWindow.content, + request_mode: Clutter.RequestMode.CONTENT_SIZE }); /* Can't use a Shell.GenericContainer because of DND and reparenting... */ this.actor = new Clutter.Actor({ layout_manager: new PrimaryActorLayout(this.clone), @@ -139,7 +140,8 @@ var WindowClone = class { } _doAddAttachedDialog(metaDialog, realDialog) { - let clone = new Clutter.Clone({ source: realDialog }); + let clone = new Clutter.Actor({ content: realDialog.content, + request_mode: Clutter.RequestMode.CONTENT_SIZE }); this._updateDialogPosition(realDialog, clone); clone._updateId = realDialog.connect('notify::position', dialog => { @@ -165,7 +167,7 @@ var WindowClone = class { _disconnectSignals() { this.actor.get_children().forEach(child => { - let realWindow = child.source; + let realWindow = child.content.window_actor; realWindow.disconnect(child._updateId); realWindow.disconnect(child._destroyId);