osdWindow: Disconnect signals on destroy

Since we started to show OSD windows on all monitors, OSD windows are
destroyed when the corresponding monitor is disconnected. We shouldn't
leave any signal handlers around in that case - they prevent the object
from being garbage collected, and trigger warnings for accessing proper-
ties of invalidated GObjects.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/602


(cherry picked from commit 8566ec2ee5)
This commit is contained in:
Florian Müllner 2018-09-23 01:06:21 +00:00 committed by Florian Müllner
parent ec5db74101
commit 5ee0f743de

View File

@ -118,15 +118,30 @@ var OsdWindow = new Lang.Class({
this._hideTimeoutId = 0;
this._reset();
Main.layoutManager.connect('monitors-changed',
this._relayout.bind(this));
this.actor.connect('destroy', this._onDestroy.bind(this));
this._monitorsChangedId =
Main.layoutManager.connect('monitors-changed',
this._relayout.bind(this));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor',
this._relayout.bind(this));
this._scaleChangedId =
themeContext.connect('notify::scale-factor',
this._relayout.bind(this));
this._relayout();
Main.uiGroup.add_child(this.actor);
},
_onDestroy() {
if (this._monitorsChangedId)
Main.layoutManager.disconnect(this._monitorsChangedId);
this._monitorsChangedId = 0;
let themeContext = St.ThemeContext.get_for_stage(global.stage);
if (this._scaleChangedId)
themeContext.disconnect(this._scaleChangedId);
this._scaleChangedId = 0;
},
setIcon(icon) {
this._icon.gicon = icon;
},