osdWindow: Disconnect signals on destroy
Since we started to show OSD windows on all monitors, OSD windows are
destroyed when the corresponding monitor is disconnected. We shouldn't
leave any signal handlers around in that case - they prevent the object
from being garbage collected, and trigger warnings for accessing proper-
ties of invalidated GObjects.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/602
(cherry picked from commit 8566ec2ee5
)
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parent
ec5db74101
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5ee0f743de
@ -118,15 +118,30 @@ var OsdWindow = new Lang.Class({
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this._hideTimeoutId = 0;
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this._reset();
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Main.layoutManager.connect('monitors-changed',
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this._relayout.bind(this));
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this.actor.connect('destroy', this._onDestroy.bind(this));
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this._monitorsChangedId =
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Main.layoutManager.connect('monitors-changed',
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this._relayout.bind(this));
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let themeContext = St.ThemeContext.get_for_stage(global.stage);
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themeContext.connect('notify::scale-factor',
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this._relayout.bind(this));
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this._scaleChangedId =
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themeContext.connect('notify::scale-factor',
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this._relayout.bind(this));
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this._relayout();
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Main.uiGroup.add_child(this.actor);
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},
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_onDestroy() {
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if (this._monitorsChangedId)
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Main.layoutManager.disconnect(this._monitorsChangedId);
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this._monitorsChangedId = 0;
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let themeContext = St.ThemeContext.get_for_stage(global.stage);
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if (this._scaleChangedId)
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themeContext.disconnect(this._scaleChangedId);
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this._scaleChangedId = 0;
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},
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setIcon(icon) {
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this._icon.gicon = icon;
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},
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