dnd: Set the scale on the drag actor

The actor is the same as the drag actor in this case, but we tend to
set properties on the drag actor and get them from the actor elsewhere
in this codepath. Make this consistent.

https://bugzilla.gnome.org/show_bug.cgi?id=697504
This commit is contained in:
Jasper St. Pierre 2013-04-07 14:56:46 -04:00
parent e14ef4a294
commit 5e6a25c3c2

View File

@ -302,8 +302,8 @@ const _Draggable = new Lang.Class({
// Set the actor's scale such that it will keep the same // Set the actor's scale such that it will keep the same
// transformed size when it's reparented to the uiGroup // transformed size when it's reparented to the uiGroup
let [scaledWidth, scaledHeight] = this.actor.get_transformed_size(); let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
this.actor.set_scale(scaledWidth / this.actor.width, this._dragActor.set_scale(scaledWidth / this.actor.width,
scaledHeight / this.actor.height); scaledHeight / this.actor.height);
} }
this._dragOrigOpacity = this._dragActor.opacity; this._dragOrigOpacity = this._dragActor.opacity;