st-shadow: Ceil size before comparing with texture
A fractional resource scale would mean we never use the fast path for creating the shadow, because we'd cast the int to a float before comparing, which would never match. Instead compare the expected texture size with the source texture, to actually potentially trigger the fast path. https://bugzilla.gnome.org/show_bug.cgi?id=765011
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@ -444,8 +444,8 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
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if (!clutter_actor_get_resource_scale (actor, &resource_scale))
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return NULL;
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width *= resource_scale;
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height *= resource_scale;
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width = ceilf (width * resource_scale);
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height = ceilf (height * resource_scale);
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image = clutter_actor_get_content (actor);
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if (image && CLUTTER_IS_IMAGE (image))
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