keyboard: Add generic handling for key actions
These actions are defined in the JSON files themselves, allowing us to migrate away from the sets of pre/post default keys, and fold them into the JSON files for fuller control on layout and appearance. As a first migration step, handle the relevant actions in the buttons created from the JSON files, so we can port these. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2278>
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@ -1548,6 +1548,33 @@ var Keyboard = GObject.registerClass({
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if (!this._latched)
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this._setActiveLayer(0);
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});
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if (key.action !== null) {
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button.connect('pressed', () => {
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if (key.action === 'levelSwitch') {
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this._setActiveLayer(key.level);
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this._setLatched (
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key.level === 1 &&
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key.iconName === 'keyboard-caps-lock-symbolic');
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}
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});
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button.connect('released', () => {
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if (key.action === 'hide')
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this.close();
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else if (key.action === 'languageMenu')
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this._popupLanguageMenu(button);
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else if (key.action === 'emoji')
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this._toggleEmoji();
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});
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}
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if (key.action === 'levelSwitch' &&
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key.iconName === 'keyboard-shift-symbolic') {
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layout.shiftKeys.push(button);
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if (key.level === 1) {
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button.connect('long-press',
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() => this._setLatched(true));
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}
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}
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if (key.action || key.keyval)
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button.keyButton.add_style_class_name('default-key');
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@ -1556,6 +1583,11 @@ var Keyboard = GObject.registerClass({
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}
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}
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_setLatched(latched) {
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this._latched = latched;
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this._setCurrentLevelLatched(this._currentPage, this._latched);
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}
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_popupLanguageMenu(keyActor) {
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if (this._languagePopup)
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this._languagePopup.destroy();
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