Add st_texture_cache_load_file_to_cogl_texture

For StWidget we want the ability to load raw CoglHandle references
rather than having a big pile of actors backing StWidget.

Several bits of StWidget expect to be able to synchronously load
textures; this is a crutch to support that until we can cleanly
make this asynchronous.

https://bugzilla.gnome.org/show_bug.cgi?id=607500
This commit is contained in:
Colin Walters 2010-02-09 13:24:33 -05:00
parent 8b3258cb09
commit 5ce1e3fe92
2 changed files with 88 additions and 33 deletions

View File

@ -1085,6 +1085,48 @@ st_texture_cache_load_uri_async (StTextureCache *cache,
return CLUTTER_ACTOR (texture); return CLUTTER_ACTOR (texture);
} }
static CoglHandle
st_texture_cache_load_uri_sync_to_cogl_texture (StTextureCache *cache,
StTextureCachePolicy policy,
const gchar *uri,
int available_width,
int available_height,
GError **error)
{
CoglHandle texdata;
GdkPixbuf *pixbuf;
CacheKey key;
memset (&key, 0, sizeof (CacheKey));
key.policy = policy;
key.uri = (char*)uri;
key.size = available_width;
texdata = g_hash_table_lookup (cache->priv->keyed_cache, &key);
if (texdata == NULL)
{
pixbuf = impl_load_pixbuf_file (uri, available_width, available_height, error);
if (!pixbuf)
{
return COGL_INVALID_HANDLE;
}
texdata = pixbuf_to_cogl_handle (pixbuf);
g_object_unref (pixbuf);
if (policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
{
cogl_handle_ref (texdata);
g_hash_table_insert (cache->priv->keyed_cache, cache_key_dup (&key), texdata);
}
}
else
cogl_handle_ref (texdata);
return texdata;
}
/** /**
* st_texture_cache_load_uri_sync: * st_texture_cache_load_uri_sync:
* *
@ -1111,46 +1153,56 @@ st_texture_cache_load_uri_sync (StTextureCache *cache,
int available_height, int available_height,
GError **error) GError **error)
{ {
ClutterTexture *texture;
CoglHandle texdata; CoglHandle texdata;
GdkPixbuf *pixbuf; ClutterTexture *texture;
CacheKey key;
texdata = st_texture_cache_load_uri_sync_to_cogl_texture (cache, policy, uri, available_width, available_height, error);
if (texdata == COGL_INVALID_HANDLE)
return NULL;
texture = create_default_texture (cache); texture = create_default_texture (cache);
set_texture_cogl_texture (texture, texdata);
memset (&key, 0, sizeof (CacheKey)); cogl_handle_unref (texdata);
key.policy = policy;
key.uri = (char*)uri;
key.size = available_width;
texdata = g_hash_table_lookup (cache->priv->keyed_cache, &key);
if (texdata == NULL)
{
pixbuf = impl_load_pixbuf_file (uri, available_width, available_height, error);
if (!pixbuf)
{
g_object_unref (texture);
return NULL;
}
texdata = pixbuf_to_cogl_handle (pixbuf);
g_object_unref (pixbuf);
set_texture_cogl_texture (texture, texdata);
if (policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
{
g_hash_table_insert (cache->priv->keyed_cache, cache_key_dup (&key), texdata);
}
else
cogl_handle_unref (texdata);
}
else
set_texture_cogl_texture (texture, texdata);
return CLUTTER_ACTOR (texture); return CLUTTER_ACTOR (texture);
} }
/**
* st_texture_cache_load_file_to_cogl_texture:
* @cache: A #StTextureCache
* @file_path: Path to a file in supported image format
*
* This function synchronously loads the given file path
* into a COGL texture. On error, a warning is emitted
* and %COGL_INVALID_HANDLE is returned.
*/
CoglHandle
st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
const gchar *file_path)
{
CoglHandle texture;
GFile *file;
char *uri;
GError *error = NULL;
file = g_file_new_for_path (file_path);
uri = g_file_get_uri (file);
texture = st_texture_cache_load_uri_sync_to_cogl_texture (cache, ST_TEXTURE_CACHE_POLICY_FOREVER,
uri, -1, -1, &error);
g_object_unref (file);
g_free (uri);
if (texture == NULL)
{
g_warning ("Failed to load %s: %s", file_path, error->message);
g_clear_error (&error);
return COGL_INVALID_HANDLE;
}
return texture;
}
/** /**
* st_texture_cache_load_file_simple: * st_texture_cache_load_file_simple:
* @cache: A #StTextureCache * @cache: A #StTextureCache

View File

@ -80,6 +80,9 @@ ClutterActor *st_texture_cache_load_uri_sync (StTextureCache *cache,
int available_height, int available_height,
GError **error); GError **error);
CoglHandle st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
const gchar *file_path);
ClutterActor *st_texture_cache_load_file_simple (StTextureCache *cache, ClutterActor *st_texture_cache_load_file_simple (StTextureCache *cache,
const gchar *file_path); const gchar *file_path);