Consider height when positioning windows in the overlay
I've done some little modifications to the window positioning code used in the overlay so that it considers the height of the windows and they don't overlap or get out of the workspace. I've also raised the hard-coded scales a bit to have the windows as big as possible without overlapping (this could use some testing on a non-widescreen monitor).
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@ -35,11 +35,11 @@ FRAME_COLOR.from_pixel(0xffffffff);
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// Each triplet is [xCenter, yCenter, scale] where the scale
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// is relative to the width of the workspace.
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const POSITIONS = {
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1: [[0.5, 0.5, 0.8]],
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2: [[0.25, 0.5, 0.45], [0.75, 0.5, 0.45]],
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3: [[0.25, 0.25, 0.45], [0.75, 0.25, 0.45], [0.5, 0.75, 0.45]],
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4: [[0.25, 0.25, 0.45], [0.75, 0.25, 0.45], [0.75, 0.75, 0.45], [0.25, 0.75, 0.45]],
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5: [[0.165, 0.25, 0.30], [0.495, 0.25, 0.30], [0.825, 0.25, 0.30], [0.25, 0.75, 0.30], [0.75, 0.75, 0.30]]
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1: [[0.5, 0.5, 0.95]],
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2: [[0.25, 0.5, 0.48], [0.75, 0.5, 0.48]],
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3: [[0.25, 0.25, 0.48], [0.75, 0.25, 0.48], [0.5, 0.75, 0.48]],
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4: [[0.25, 0.25, 0.47], [0.75, 0.25, 0.47], [0.75, 0.75, 0.47], [0.25, 0.75, 0.47]],
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5: [[0.165, 0.25, 0.32], [0.495, 0.25, 0.32], [0.825, 0.25, 0.32], [0.25, 0.75, 0.32], [0.75, 0.75, 0.32]]
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};
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// Spacing between workspaces. At the moment, the same spacing is used
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@ -448,9 +448,9 @@ Workspace.prototype = {
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xCenter = xCenter * global.screen_width;
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yCenter = yCenter * global.screen_height;
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let size = Math.max(clone.actor.width, clone.actor.height);
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let desiredSize = global.screen_width * fraction;
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let scale = Math.min(desiredSize / size, 1.0 / this.scale);
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let desiredWidth = global.screen_width * fraction;
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let desiredHeight = global.screen_height * fraction;
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let scale = Math.min(desiredWidth / clone.actor.width, desiredHeight / clone.actor.height, 1.0 / this.scale);
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icon.hide();
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Tweener.addTween(clone.actor,
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@ -791,7 +791,7 @@ Workspace.prototype = {
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let gridWidth = Math.ceil(Math.sqrt(numberOfWindows));
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let gridHeight = Math.ceil(numberOfWindows / gridWidth);
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let fraction = Math.sqrt(.5/(gridWidth * gridHeight));
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let fraction = 0.95 * (1. / gridWidth);
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let xCenter = (.5 / gridWidth) + ((windowIndex) % gridWidth) / gridWidth;
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let yCenter = (.5 / gridHeight) + Math.floor((windowIndex / gridWidth)) / gridHeight;
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