Resolve cyclic dependency on StatusMenu

Solved by splitting the base class (PanelMenuButton) in a separate
module, ui.panelMenu, which is meant to hold also other reusable
button classes.

https://bugzilla.gnome.org/show_bug.cgi?id=621705
This commit is contained in:
Giovanni Campagna
2010-06-22 23:02:26 +02:00
committed by Dan Winship
parent d2902cb70f
commit 5a7201ef4d
4 changed files with 48 additions and 41 deletions

View File

@ -21,6 +21,8 @@ const BoxPointer = imports.ui.boxpointer;
const Calendar = imports.ui.calendar;
const Overview = imports.ui.overview;
const PopupMenu = imports.ui.popupMenu;
const PanelMenu = imports.ui.panelMenu;
const StatusMenu = imports.ui.statusMenu;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
@ -176,38 +178,6 @@ TextShadower.prototype = {
}
};
function PanelMenuButton(menuAlignment) {
this._init(menuAlignment);
}
PanelMenuButton.prototype = {
_init: function(menuAlignment) {
this.actor = new St.Bin({ style_class: 'panel-button',
reactive: true,
x_fill: true,
y_fill: false,
track_hover: true });
this.actor._delegate = this;
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, /* FIXME */ 0);
this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
affectsStruts: false });
this.menu.actor.hide();
},
_onButtonPress: function(actor, event) {
this.menu.toggle();
},
_onOpenStateChanged: function(menu, open) {
if (open)
this.actor.add_style_pseudo_class('pressed');
else
this.actor.remove_style_pseudo_class('pressed');
}
};
/**
* AppMenuButton:
*
@ -221,10 +191,10 @@ function AppMenuButton() {
}
AppMenuButton.prototype = {
__proto__: PanelMenuButton.prototype,
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenuButton.prototype._init.call(this, St.Align.START);
PanelMenu.Button.prototype._init.call(this, St.Align.START);
this._metaDisplay = global.screen.get_display();
this._focusedApp = null;
@ -510,10 +480,10 @@ function ClockButton() {
}
ClockButton.prototype = {
__proto__: PanelMenuButton.prototype,
__proto__: PanelMenu.Button.prototype,
_init: function() {
PanelMenuButton.prototype._init.call(this, St.Align.START);
PanelMenu.Button.prototype._init.call(this, St.Align.START);
this.menu.addAction(_("Preferences"), Lang.bind(this, this._onPrefs));
this._clock = new St.Label();
@ -847,9 +817,6 @@ Panel.prototype = {
}));
this._traymanager.manage_stage(global.stage);
// We need to do this here to avoid a circular import with
// prototype dependencies.
let StatusMenu = imports.ui.statusMenu;
this._statusmenu = new StatusMenu.StatusMenuButton();
this._menus.addMenu(this._statusmenu.menu);
this._rightBox.add(this._statusmenu.actor);