screenshot: move to a separate interface
Since we're breaking API already, take this as an occasion to use a separate interface for all the screenshot-related methods. The interface name is org.gnome.Shell.Screenshot. Internally, move all the related code to screenshot.js. https://bugzilla.gnome.org/show_bug.cgi?id=688004
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@ -9,9 +9,8 @@ const Config = imports.misc.config;
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const ExtensionSystem = imports.ui.extensionSystem;
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const ExtensionDownloader = imports.ui.extensionDownloader;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Flashspot = imports.ui.flashspot;
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const Main = imports.ui.main;
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const SelectArea = imports.ui.selectArea;
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const Screenshot = imports.ui.screenshot;
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const GnomeShellIface = <interface name="org.gnome.Shell">
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<method name="Eval">
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@ -19,43 +18,6 @@ const GnomeShellIface = <interface name="org.gnome.Shell">
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<arg type="b" direction="out" name="success" />
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<arg type="s" direction="out" name="result" />
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</method>
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<method name="ScreenshotArea">
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<arg type="i" direction="in" name="x"/>
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<arg type="i" direction="in" name="y"/>
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<arg type="i" direction="in" name="width"/>
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<arg type="i" direction="in" name="height"/>
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<arg type="b" direction="in" name="flash"/>
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<arg type="s" direction="in" name="filename"/>
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<arg type="b" direction="out" name="success"/>
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<arg type="s" direction="out" name="filename_used"/>
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</method>
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<method name="ScreenshotWindow">
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<arg type="b" direction="in" name="include_frame"/>
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<arg type="b" direction="in" name="include_cursor"/>
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<arg type="b" direction="in" name="flash"/>
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<arg type="s" direction="in" name="filename"/>
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<arg type="b" direction="out" name="success"/>
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<arg type="s" direction="out" name="filename_used"/>
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</method>
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<method name="Screenshot">
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<arg type="b" direction="in" name="include_cursor"/>
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<arg type="b" direction="in" name="flash"/>
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<arg type="s" direction="in" name="filename"/>
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<arg type="b" direction="out" name="success"/>
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<arg type="s" direction="out" name="filename_used"/>
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</method>
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<method name="SelectArea">
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<arg type="i" direction="out" name="x"/>
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<arg type="i" direction="out" name="y"/>
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<arg type="i" direction="out" name="width"/>
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<arg type="i" direction="out" name="height"/>
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</method>
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<method name="FlashArea">
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<arg type="i" direction="in" name="x"/>
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<arg type="i" direction="in" name="y"/>
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<arg type="i" direction="in" name="width"/>
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<arg type="i" direction="in" name="height"/>
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</method>
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<property name="Mode" type="s" access="read" />
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<property name="OverviewActive" type="b" access="readwrite" />
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<property name="ShellVersion" type="s" access="read" />
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@ -86,6 +48,7 @@ const GnomeShell = new Lang.Class({
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this._dbusImpl.export(Gio.DBus.session, '/org/gnome/Shell');
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this._extensionsSerivce = new GnomeShellExtensions();
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this._screenshotService = new Screenshot.ScreenshotService();
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},
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/**
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@ -121,108 +84,6 @@ const GnomeShell = new Lang.Class({
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return [success, returnValue];
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},
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_onScreenshotComplete: function(obj, result, area, filenameUsed, flash, invocation) {
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if (flash && result) {
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let flashspot = new Flashspot.Flashspot(area);
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flashspot.fire();
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}
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let retval = GLib.Variant.new('(bs)', [result, filenameUsed]);
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invocation.return_value(retval);
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},
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/**
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* ScreenshotArea:
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* @x: The X coordinate of the area
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* @y: The Y coordinate of the area
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* @width: The width of the area
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* @height: The height of the area
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* @flash: Whether to flash the area or not
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* @filename: The filename for the screenshot
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*
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* Takes a screenshot of the passed in area and saves it
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* in @filename as png image, it returns a boolean
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* indicating whether the operation was successful or not.
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* @filename can either be an absolute path or a basename, in
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* which case the screenshot will be saved in the $XDG_PICTURES_DIR
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* or the home directory if it doesn't exist.
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*
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*/
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ScreenshotAreaAsync : function (params, invocation) {
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let [x, y, width, height, flash, filename, callback] = params;
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let screenshot = new Shell.Screenshot();
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screenshot.screenshot_area (x, y, width, height, filename,
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Lang.bind(this, this._onScreenshotComplete,
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flash, invocation));
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},
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/**
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* ScreenshotWindow:
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* @include_frame: Whether to include the frame or not
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* @include_cursor: Whether to include the cursor image or not
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* @flash: Whether to flash the window area or not
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* @filename: The filename for the screenshot
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*
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* Takes a screenshot of the focused window (optionally omitting the frame)
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* and saves it in @filename as png image, it returns a boolean
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* indicating whether the operation was successful or not.
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* @filename can either be an absolute path or a basename, in
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* which case the screenshot will be saved in the $XDG_PICTURES_DIR
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* or the home directory if it doesn't exist.
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*
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*/
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ScreenshotWindowAsync : function (params, invocation) {
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let [include_frame, include_cursor, flash, filename] = params;
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let screenshot = new Shell.Screenshot();
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screenshot.screenshot_window (include_frame, include_cursor, filename,
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Lang.bind(this, this._onScreenshotComplete,
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flash, invocation));
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},
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/**
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* Screenshot:
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* @filename: The filename for the screenshot
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* @include_cursor: Whether to include the cursor image or not
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* @flash: Whether to flash the screen or not
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*
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* Takes a screenshot of the whole screen and saves it
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* in @filename as png image, it returns a boolean
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* indicating whether the operation was successful or not.
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* @filename can either be an absolute path or a basename, in
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* which case the screenshot will be saved in the $XDG_PICTURES_DIR
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* or the home directory if it doesn't exist.
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*
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*/
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ScreenshotAsync : function (params, invocation) {
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let [include_cursor, flash, filename] = params;
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let screenshot = new Shell.Screenshot();
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screenshot.screenshot(include_cursor, filename,
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Lang.bind(this, this._onScreenshotComplete,
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flash, invocation));
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},
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SelectAreaAsync: function (params, invocation) {
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let selectArea = new SelectArea.SelectArea();
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selectArea.show();
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selectArea.connect('finished', Lang.bind(this,
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function(selectArea, areaRectangle) {
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if (areaRectangle) {
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let retval = GLib.Variant.new('(iiii)',
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[areaRectangle.x, areaRectangle.y,
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areaRectangle.width, areaRectangle.height]);
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invocation.return_value(retval);
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} else {
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invocation.return_error_literal(Gio.IOErrorEnum, Gio.IOErrorEnum.CANCELLED,
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"Operation was cancelled");
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}
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}));
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},
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FlashArea: function(x, y, width, height) {
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let flashspot = new Flashspot.Flashspot({ x : x, y : y, width: width, height: height});
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flashspot.fire();
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},
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Mode: global.session_mode,
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get OverviewActive() {
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