Don't rearrange dragged window when repositioning windows
If we're dragging a window around and we need to reposition the windows, due to e.g. the sliding in of the thumbnails or some other reason, then we need to consider the original position of the dragged window, rather than the currend drag position. Otherwise we will unnecessarily rearrange the other windows for instance on snap-back if you moved the dragged window past some other window. https://bugzilla.gnome.org/show_bug.cgi?id=643786
This commit is contained in:
parent
a80e88e33e
commit
5743224817
@ -289,6 +289,8 @@ WindowClone.prototype = {
|
||||
},
|
||||
|
||||
_onDragBegin : function (draggable, time) {
|
||||
[this.dragOrigX, this.dragOrigY] = this.actor.get_position();
|
||||
this.dragOrigScale = this.actor.scale_x;
|
||||
this.inDrag = true;
|
||||
this.emit('drag-begin');
|
||||
},
|
||||
@ -695,10 +697,20 @@ Workspace.prototype = {
|
||||
let xDelta, yDelta, distanceSquared;
|
||||
let actorWidth, actorHeight;
|
||||
|
||||
actorWidth = actor.width * actor.scale_x;
|
||||
actorHeight = actor.height * actor.scale_y;
|
||||
xDelta = actor.x + actorWidth / 2.0 - xCenter * this._width - this._x;
|
||||
yDelta = actor.y + actorHeight / 2.0 - yCenter * this._height - this._y;
|
||||
let x = actor.x;
|
||||
let y = actor.y;
|
||||
let scale = actor.scale_x;
|
||||
|
||||
if (actor._delegate.inDrag) {
|
||||
x = actor._delegate.dragOrigX;
|
||||
y = actor._delegate.dragOrigY;
|
||||
scale = actor._delegate.dragOrigScale;
|
||||
}
|
||||
|
||||
actorWidth = actor.width * scale;
|
||||
actorHeight = actor.height * scale;
|
||||
xDelta = x + actorWidth / 2.0 - xCenter * this._width - this._x;
|
||||
yDelta = y + actorHeight / 2.0 - yCenter * this._height - this._y;
|
||||
distanceSquared = xDelta * xDelta + yDelta * yDelta;
|
||||
|
||||
return distanceSquared;
|
||||
|
Loading…
Reference in New Issue
Block a user