Reorganize a bit, fix missing-first-message bug

https://bugzilla.gnome.org/show_bug.cgi?id=599193
This commit is contained in:
Dan Winship 2009-10-28 15:30:26 -04:00
parent f883e32f26
commit 56d2691c31

View File

@ -1,6 +1,11 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const DBus = imports.dbus;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const AVATAR_SIZE = 24;
const TELEPATHY = "org.freedesktop.Telepathy.";
const CONN = TELEPATHY + "Connection";
const CHANNEL = TELEPATHY + "Channel";
@ -24,7 +29,10 @@ const ClientObserverIface = {
};
const ConnectionIface = {
name: CONN
name: CONN,
signals: [
{ name: 'StatusChanged', inSignature: 'u' }
]
};
const ConnectionAvatarsIface = {
@ -71,6 +79,12 @@ DBus.proxifyPrototype(Channel.prototype, ChannelIface);
const ChannelTextIface = {
name: CHANNELTEXT,
methods: [
{ name: 'ListPendingMessages',
inSignature: 'b',
outSignature: 'a(uuuuus)'
}
],
signals: [
{ name: 'Received', inSignature: 'uuuuus' }
]
@ -107,6 +121,8 @@ Messaging.prototype = {
DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
function(name){log("Acquired name " + name);},
function(name){log("Lost name " + name);});
this._conns = {};
},
get Interfaces() {
@ -122,47 +138,97 @@ Messaging.prototype = {
ObserveChannels: function(account, conn_path, channels,
dispatch_operation, requests_satisfied,
observer_info) {
log('observing ' + conn_path);
let conn = new Connection(conn_path);
let conn_name = conn_path.substr(1).replace('/','.','g');
let conn = this._conns[conn_path];
if (!conn) {
conn = new Connection(conn_path);
conn.connect('StatusChanged', Lang.bind(this, this._connectionStatusChanged));
}
for (var i = 0; i < channels.length; i++) {
let path = channels[i][0];
let props = channels[i][1];
let targethandle = props[CHANNEL + '.TargetHandle'];
let targetid = props[CHANNEL + '.TargetID'];
// conn.RequestAvatarRemote(targethandle,
// function(result, excp) {
// log("called for " + targetid);
// let avatar;
// if (result) {
// let bytes = result[0];
// avatar = Shell.TextureCache.get_default().load_from_data(bytes, bytes.length, -1, TRAY_HEIGHT);
// } else {
// // fallback avatar
// avatar = Shell.TextureCache.get_default().load_icon_name("stock_person", TRAY_HEIGHT);
// }
// });
let channel = new Channel(conn_name, path);
let id = channel.connect('Closed',
function(emitter) {
log('closed');
channel.disconnect(id);
});
let text = new ChannelText(conn_name, path);
text.connect('Received',
function(chan, id, timestamp, sender, type, flags, text) {
log('Received: id ' + id + ', time ' + timestamp + ', sender ' + sender + ', type ' + type + ', flags ' + flags + ': ' + text);
});
let conn_name = nameify(conn_path);
for (let i = 0; i < channels.length; i++) {
new Source(conn, conn_name, channels[i][0], channels[i][1]);
}
return [true];
},
_connectionStatusChanged: function(connection, status) {
if (status == Connection_Status.Disconnected) {
delete this._conns[connection.getPath()];
}
}
};
DBus.conformExport(Messaging.prototype, ClientIface);
DBus.conformExport(Messaging.prototype, ClientObserverIface);
function Source(conn, conn_name, channel_path, channel_props) {
this._init(conn, conn_name, channel_path, channel_props);
}
Source.prototype = {
_init: function(conn, conn_name, channel_path, channel_props) {
this._targetId = channel_props[CHANNEL + '.TargetID'];
log('channel for ' + this._targetId);
this._pendingMessages = null;
// FIXME: RequestAvatar is deprecated in favor of
// RequestAvatars; but RequestAvatars provides no explicit
// indication of "no avatar available", so there's no way we
// can reliably wait for it to finish before displaying a
// message. So we use RequestAvatar() instead.
let targethandle = channel_props[CHANNEL + '.TargetHandle'];
conn.RequestAvatarRemote(targethandle, Lang.bind(this, this._gotAvatar));
this._channel = new Channel(conn_name, channel_path);
this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
this._channelText = new ChannelText(conn_name, channel_path);
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
this._channelText.ListPendingMessagesRemote(false,
Lang.bind(this, function(msgs, excp) {
if (msgs) {
log('got pending messages for ' + this._targetId);
this._pendingMessages = msgs;
this._processPendingMessages();
}
}));
},
_gotAvatar: function(result, excp) {
if (result) {
let bytes = result[0];
this._avatar = Shell.TextureCache.get_default().load_from_data(bytes, bytes.length, AVATAR_SIZE, AVATAR_SIZE);
log('got avatar for ' + this._targetId);
} else {
// fallback avatar (FIXME)
this._avatar = Shell.TextureCache.get_default().load_icon_name("stock_person", AVATAR_SIZE);
log('using default avatar for ' + this._targetId);
}
this._processPendingMessages();
},
_processPendingMessages: function() {
if (!this._avatar || !this._pendingMessages)
return;
for (let i = 0; i < this._pendingMessages.length; i++)
this._receivedMessage.apply(this, [this._channel].concat(this._pendingMessages[i]));
this._pendingMessages = null;
},
_channelClosed: function() {
log('closed');
this._channel.disconnect(this._closedId);
this._channelText.disconnect(this._receivedId);
},
_receivedMessage: function(channel, id, timestamp, sender,
type, flags, text) {
log('Received: id ' + id + ', time ' + timestamp + ', sender ' + sender + ', type ' + type + ', flags ' + flags + ': ' + text);
}
};