layout: Construct the primary monitors's hot corner, too

This cleans up the code considerably, and makes it so that
one path creates all hot corners for all monitors. Why this
wasn't done originally, I have no clue...

The one complication is debouncing if the button and hot corner
are triggered in rapid succession, so we just move this tracking
to the overview.

https://bugzilla.gnome.org/show_bug.cgi?id=663661
This commit is contained in:
Jasper St. Pierre
2013-03-01 16:00:37 -05:00
parent 194574bb0e
commit 5679e6b3a9
5 changed files with 68 additions and 133 deletions

View File

@ -18,7 +18,6 @@ const Atk = imports.gi.Atk;
const Config = imports.misc.config;
const CtrlAltTab = imports.ui.ctrlAltTab;
const DND = imports.ui.dnd;
const Layout = imports.ui.layout;
const Overview = imports.ui.overview;
const PopupMenu = imports.ui.popupMenu;
const PanelMenu = imports.ui.panelMenu;
@ -630,23 +629,15 @@ const ActivitiesButton = new Lang.Class({
this.parent(0.0, null, true);
this.actor.accessible_role = Atk.Role.TOGGLE_BUTTON;
let container = new Shell.GenericContainer();
container.connect('get-preferred-width', Lang.bind(this, this._containerGetPreferredWidth));
container.connect('get-preferred-height', Lang.bind(this, this._containerGetPreferredHeight));
container.connect('allocate', Lang.bind(this, this._containerAllocate));
this.actor.add_actor(container);
this.actor.name = 'panelActivities';
/* Translators: If there is no suitable word for "Activities"
in your language, you can use the word for "Overview". */
this._label = new St.Label({ text: _("Activities") });
container.add_actor(this._label);
this.actor.add_actor(this._label);
this.actor.label_actor = this._label;
this.hotCorner = new Layout.HotCorner(Main.layoutManager);
container.add_actor(this.hotCorner.actor);
this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
this.actor.connect_after('button-release-event', Lang.bind(this, this._onButtonRelease));
this.actor.connect_after('key-release-event', Lang.bind(this, this._onKeyRelease));
@ -661,44 +652,6 @@ const ActivitiesButton = new Lang.Class({
}));
this._xdndTimeOut = 0;
// Since the hot corner uses stage coordinates, Clutter won't
// queue relayouts for us when the panel moves. Queue a relayout
// when that happens.
Main.layoutManager.connect('panel-box-changed', Lang.bind(this, function() {
container.queue_relayout();
}));
},
_containerGetPreferredWidth: function(actor, forHeight, alloc) {
[alloc.min_size, alloc.natural_size] = this._label.get_preferred_width(forHeight);
},
_containerGetPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] = this._label.get_preferred_height(forWidth);
},
_containerAllocate: function(actor, box, flags) {
this._label.allocate(box, flags);
// The hot corner needs to be outside any padding/alignment
// that has been imposed on us
let primary = Main.layoutManager.primaryMonitor;
let hotBox = new Clutter.ActorBox();
let ok, x, y;
if (actor.get_text_direction() == Clutter.TextDirection.LTR) {
[ok, x, y] = actor.transform_stage_point(primary.x, primary.y)
} else {
[ok, x, y] = actor.transform_stage_point(primary.x + primary.width, primary.y);
// hotCorner.actor has northeast gravity, so we don't need
// to adjust x for its width
}
hotBox.x1 = Math.round(x);
hotBox.x2 = hotBox.x1 + this.hotCorner.actor.width;
hotBox.y1 = Math.round(y);
hotBox.y2 = hotBox.y1 + this.hotCorner.actor.height;
this.hotCorner.actor.allocate(hotBox, flags);
},
handleDragOver: function(source, actor, x, y, time) {
@ -715,7 +668,7 @@ const ActivitiesButton = new Lang.Class({
_onCapturedEvent: function(actor, event) {
if (event.type() == Clutter.EventType.BUTTON_PRESS) {
if (!this.hotCorner.shouldToggleOverviewOnClick())
if (!Main.overview.shouldToggleByCornerOrButton())
return true;
}
return false;