runDialog: use Shell.get_event_state(e), not e.get_state()
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@ -269,7 +269,7 @@ RunDialog.prototype = {
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return true;
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return true;
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}
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}
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if (symbol == Clutter.Return) {
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if (symbol == Clutter.Return) {
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if (e.get_state() & Clutter.ModifierType.CONTROL_MASK)
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if (Shell.get_event_state(e) & Clutter.ModifierType.CONTROL_MASK)
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this._run(o.get_text(), true);
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this._run(o.get_text(), true);
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else
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else
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this._run(o.get_text(), false);
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this._run(o.get_text(), false);
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