Add some structure for interactive tests of UI components
js/ui/environment.js: Split out initial UI setup (Tweener initialization, ClutterContainer monkey-patching) into a separate file we can import from tests. tests/: Directory for various types of tests tests/run-test.sh: Shell script that to run tests with an appropriate environment set up. tests/testcommon/: Common modules and data for tests tests/interactive/: Interactive tests tests/interactive/box-layout.js: A sample test of StLayout https://bugzilla.gnome.org/show_bug.cgi?id=595987
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js/ui/environment.js
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32
js/ui/environment.js
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const St = imports.gi.St;
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const Tweener = imports.ui.tweener;
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// "monkey patch" in some varargs ClutterContainer methods; we need
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// to do this per-container class since there is no representation
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// of interfaces in Javascript
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function _patchContainerClass(containerClass) {
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// This one is a straightforward mapping of the C method
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containerClass.prototype.child_set = function(actor, props) {
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let meta = this.get_child_meta(actor);
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for (prop in props)
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meta[prop] = props[prop];
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};
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// clutter_container_add() actually is a an add-many-actors
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// method. We conveniently, but somewhat dubiously, take the
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// this opportunity to make it do something more useful.
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containerClass.prototype.add = function(actor, props) {
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this.add_actor(actor);
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if (props)
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this.child_set(actor, props);
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};
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}
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_patchContainerClass(St.BoxLayout);
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function init() {
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Tweener.init();
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}
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