unlockDialog, loginDialog: Add a 'wake-up-screen' signal
The signal is currently present in the notifications box, but next commits will move the notifications box to the unlock dialog. Add a 'wake-up-screen' signal to the dialogs. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
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d3cfb5801b
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@ -409,7 +409,10 @@ var SessionMenuButton = GObject.registerClass({
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});
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});
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var LoginDialog = GObject.registerClass({
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var LoginDialog = GObject.registerClass({
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Signals: { 'failed': {} },
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Signals: {
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'failed': {},
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'wake-up-screen': {},
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},
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}, class LoginDialog extends St.Widget {
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}, class LoginDialog extends St.Widget {
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_init(parentActor) {
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_init(parentActor) {
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super._init({ style_class: 'login-dialog', visible: false });
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super._init({ style_class: 'login-dialog', visible: false });
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@ -819,6 +819,8 @@ var ScreenShield = class {
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}
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}
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this._dialog.connect('failed', this._onUnlockFailed.bind(this));
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this._dialog.connect('failed', this._onUnlockFailed.bind(this));
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this._wakeUpScreenId = this._dialog.connect(
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'wake-up-screen', this._wakeUpScreen.bind(this));
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}
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}
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this._dialog.allowCancel = allowCancel;
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this._dialog.allowCancel = allowCancel;
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@ -53,7 +53,10 @@ class UnlockDialogClock extends St.BoxLayout {
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});
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});
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var UnlockDialog = GObject.registerClass({
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var UnlockDialog = GObject.registerClass({
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Signals: { 'failed': {} },
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Signals: {
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'failed': {},
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'wake-up-screen': {},
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},
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}, class UnlockDialog extends St.Widget {
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}, class UnlockDialog extends St.Widget {
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_init(parentActor) {
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_init(parentActor) {
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super._init({
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super._init({
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