status/network: Use property bindings for global visibility
There is a straight mapping between running/enabled and visibility, so bind them instead of using a signal handler. _syncConnectivity() is called both from _syncMainConnection() and on connectivity changes, which should cover any running/enabled changes. That just leaves updating the icon on state changes. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2406>
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@ -1779,14 +1779,18 @@ class Indicator extends PanelMenu.SystemIndicator {
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this._readConnections();
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this._readDevices();
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this._syncNMState();
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this._syncMainConnection();
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this._syncVpnConnections();
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this._client.bind_property('nm-running',
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this, 'visible',
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GObject.BindingFlags.SYNC_CREATE);
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this._client.bind_property('networking-enabled',
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this.menu.actor, 'visible',
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GObject.BindingFlags.SYNC_CREATE);
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this._client.connectObject(
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'notify::nm-running', () => this._syncNMState(),
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'notify::networking-enabled', () => this._syncNMState(),
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'notify::state', () => this._syncNMState(),
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'notify::state', () => this._updateIcon(),
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'notify::primary-connection', () => this._syncMainConnection(),
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'notify::activating-connection', () => this._syncMainConnection(),
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'notify::active-connections', () => this._syncVpnConnections(),
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@ -2061,14 +2065,6 @@ class Indicator extends PanelMenu.SystemIndicator {
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}
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}
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_syncNMState() {
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this.visible = this._client.nm_running;
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this.menu.actor.visible = this._client.networking_enabled;
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this._updateIcon();
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this._syncConnectivity();
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}
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_flushConnectivityQueue() {
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for (let item of this._connectivityQueue)
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this._portalHelperProxy?.CloseAsync(item);
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