boxpointer: Don't set actor position during allocation

As per commit 044572cb60 boxpointer uses its own coordinates to position itself.
However this would lead to warning when mutter-clutter is compiled with debug
options as we'd might try to set the box coordinates during the allocation
cycle.

So, when calling _reposition during allocation, instead of setting the actor's
coordinates we just pass the allocation box and we adjust its origin, in order
to set it properly in the vfunc.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1382
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
This commit is contained in:
Marco Trevisan (Treviño) 2019-06-13 19:24:01 +02:00
parent 2fd120162f
commit 5481c1899f

View File

@ -234,13 +234,10 @@ var BoxPointer = GObject.registerClass({
this.set_allocation(box, flags);
let themeNode = this.get_theme_node();
box = themeNode.get_content_box(box);
let borderWidth = themeNode.get_length('-arrow-border-width');
let rise = themeNode.get_length('-arrow-rise');
let childBox = new Clutter.ActorBox();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [availWidth, availHeight] = themeNode.get_content_box(box).get_size();
childBox.x1 = 0;
childBox.y1 = 0;
@ -269,8 +266,9 @@ var BoxPointer = GObject.registerClass({
this.bin.allocate(childBox, flags);
if (this._sourceActor && this._sourceActor.mapped) {
this._reposition();
this._updateFlip();
this._reposition(box);
this._updateFlip(box);
this.set_allocation(box, flags);
}
}
@ -494,7 +492,7 @@ var BoxPointer = GObject.registerClass({
this.setPosition(this._sourceActor, this._arrowAlignment);
}
_reposition() {
_reposition(allocationBox) {
let sourceActor = this._sourceActor;
let alignment = this._arrowAlignment;
let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);
@ -607,9 +605,14 @@ var BoxPointer = GObject.registerClass({
parent = parent.get_parent();
}
x = Math.floor(x);
y = Math.floor(y);
// Actually set the position
this.x = Math.floor(x);
this.y = Math.floor(y);
if (!allocationBox)
this.set_position(x, y);
else
allocationBox.set_origin(x, y);
}
// @origin: Coordinate specifying middle of the arrow, along
@ -663,11 +666,11 @@ var BoxPointer = GObject.registerClass({
return arrowSide;
}
_updateFlip() {
_updateFlip(allocationBox) {
let arrowSide = this._calculateArrowSide(this._userArrowSide);
if (this._arrowSide != arrowSide) {
this._arrowSide = arrowSide;
this._reposition();
this._reposition(allocationBox);
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
this.queue_relayout();
return false;