From 534f74b065943b082b440b8c233139f41bb80cc3 Mon Sep 17 00:00:00 2001 From: Georges Basile Stavracas Neto Date: Sun, 5 Jul 2020 17:46:50 -0300 Subject: [PATCH] st/scroll-view-fade: Adapt to paint_target() API changes It now receives a ClutterPaintNode to paint on. Fortunately, StScrollViewFade doesn't do any drawing itself, so no changes are needed. Part-of: --- src/st/st-scroll-view-fade.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/st/st-scroll-view-fade.c b/src/st/st-scroll-view-fade.c index 30b5a4c79..a0bb85bda 100644 --- a/src/st/st-scroll-view-fade.c +++ b/src/st/st-scroll-view-fade.c @@ -86,6 +86,7 @@ st_scroll_view_fade_get_static_shader_source (ClutterShaderEffect *effect) static void st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect, + ClutterPaintNode *node, ClutterPaintContext *paint_context) { StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect); @@ -154,7 +155,7 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect, clutter_shader_effect_set_uniform (shader, "fade_area_bottomright", CLUTTER_TYPE_SHADER_FLOAT, 2, fade_area_bottomright); parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (st_scroll_view_fade_parent_class); - parent->paint_target (effect, paint_context); + parent->paint_target (effect, node, paint_context); } static void