iconGrid: Don't hide children inside allocation loop

Hiding a child implies a parent reallocation, and IconGrid does it for the
children that doesn't fit in the available space, but this could lead to an
allocation recursion cycle. This has been introduced by commit 0e0574a0 to
reduce CPU usage not to using JS vfuncs.

To avoid this, toggle the children opacity instead so that we can achieve the
same visibility result, without any reallocation need.
In this way we also fix the case where hidden children can be shown again,
as _getVisibleChildren doesn't filter-out transparent ones, restoring the
pre-commit 0e0574a0 behavior.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1336

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
This commit is contained in:
Marco Trevisan (Treviño) 2019-06-06 23:21:13 +02:00 committed by Florian Müllner
parent 58c4212cfa
commit 520cea9394

View File

@ -331,10 +331,10 @@ var IconGrid = GObject.registerClass({
if (this._rowLimit && rowIndex >= this._rowLimit || if (this._rowLimit && rowIndex >= this._rowLimit ||
this._fillParent && childBox.y2 > availHeight - this.bottomPadding) { this._fillParent && childBox.y2 > availHeight - this.bottomPadding) {
children[i].hide(); children[i].opacity = 0;
} else { } else {
children[i].opacity = 255;
children[i].allocate(childBox, flags); children[i].allocate(childBox, flags);
children[i].show();
} }
columnIndex++; columnIndex++;
@ -378,7 +378,7 @@ var IconGrid = GObject.registerClass({
child != null; child != null;
child = child.get_next_sibling()) { child = child.get_next_sibling()) {
if (!child.visible) if (!child.visible || !child.opacity)
continue; continue;
let childVolume = child.get_transformed_paint_volume(this); let childVolume = child.get_transformed_paint_volume(this);