ui: move userAvatar to own file
There are a few places in the code that use the UserAvatar widget without using the user menu. Since the avatar is used outside of the user menu, move it from userMenu.js to its own file.
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52
js/ui/userAvatar.js
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52
js/ui/userAvatar.js
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Params = imports.misc.params;
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const DIALOG_ICON_SIZE = 64;
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// Adapted from gdm/gui/user-switch-applet/applet.c
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//
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// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
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// Copyright (C) 2008,2009 Red Hat, Inc.
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const UserAvatar = new Lang.Class({
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Name: 'UserAvatar',
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_init: function(user, params) {
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this._user = user;
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params = Params.parse(params, { reactive: false,
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iconSize: DIALOG_ICON_SIZE,
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styleClass: 'status-chooser-user-icon' });
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this._iconSize = params.iconSize;
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this.actor = new St.Bin({ style_class: params.styleClass,
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track_hover: params.reactive,
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reactive: params.reactive });
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},
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setSensitive: function(sensitive) {
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this.actor.can_focus = sensitive;
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this.actor.reactive = sensitive;
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},
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update: function() {
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let iconFile = this._user.get_icon_file();
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if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
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iconFile = null;
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if (iconFile) {
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let file = Gio.File.new_for_path(iconFile);
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this.actor.child = null;
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this.actor.style = 'background-image: url("%s");'.format(iconFile);
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} else {
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this.actor.style = null;
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this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
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icon_size: this._iconSize });
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}
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}
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});
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