dnd: Only handle touch events in wayland
There are serveral issues around touch passive grab and touch/pointer doubly
handling to use these on X11, so we stick to single-touch/pointer there.
Cherry picked from commit 60ccdc2deb
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1015
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js/ui/dnd.js
10
js/ui/dnd.js
@ -125,6 +125,16 @@ var _Draggable = new Lang.Class({
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},
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},
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_onTouchEvent(actor, event) {
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_onTouchEvent(actor, event) {
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// Here we only handle touch events on wayland. On X11
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// we do get emulated pointer events, which already works
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// for single-touch cases. Besides, the X11 passive touch grab
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// set up by Mutter will make us see first the touch events
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// and later the pointer events, so it will look like two
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// unrelated series of events, we want to avoid double handling
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// in these cases.
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if (!Meta.is_wayland_compositor())
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return Clutter.EVENT_PROPAGATE;
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if (event.type() != Clutter.EventType.TOUCH_BEGIN ||
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if (event.type() != Clutter.EventType.TOUCH_BEGIN ||
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!global.display.is_pointer_emulating_sequence(event.get_event_sequence()))
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!global.display.is_pointer_emulating_sequence(event.get_event_sequence()))
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return Clutter.EVENT_PROPAGATE;
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return Clutter.EVENT_PROPAGATE;
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