st-button: Ignore pointer emulated touch events
In X11, pointer emulated touch events are replicated with normal PRESS, RELEASE pair events which are generated by the server. Thus for a single tap we get: - TOUCH_BEGIN -> TOUCH_END, PRESS -> RELEASE This will cause st-button to send two "clicked" signals, instead of just one, breaking extensions (like dash-to-dock) that show buttons in the main stage which will be checked two times or that will receive the same signal two times.
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@ -248,14 +248,17 @@ st_button_touch_event (ClutterActor *actor,
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if (event->type == CLUTTER_TOUCH_BEGIN && !priv->press_sequence)
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if (event->type == CLUTTER_TOUCH_BEGIN && !priv->press_sequence)
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{
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{
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clutter_input_device_sequence_grab (device, sequence, actor);
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clutter_input_device_sequence_grab (device, sequence, actor);
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st_button_press (button, device, 0, sequence);
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if (!clutter_event_is_pointer_emulated ((ClutterEvent*) event))
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st_button_press (button, device, 0, sequence);
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return CLUTTER_EVENT_STOP;
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return CLUTTER_EVENT_STOP;
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}
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}
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else if (event->type == CLUTTER_TOUCH_END &&
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else if (event->type == CLUTTER_TOUCH_END &&
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priv->device == device &&
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priv->device == device &&
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priv->press_sequence == sequence)
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priv->press_sequence == sequence)
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{
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{
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st_button_release (button, device, mask, 0, sequence);
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if (!clutter_event_is_pointer_emulated ((ClutterEvent*) event))
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st_button_release (button, device, mask, 0, sequence);
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clutter_input_device_sequence_ungrab (device, sequence);
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clutter_input_device_sequence_ungrab (device, sequence);
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return CLUTTER_EVENT_STOP;
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return CLUTTER_EVENT_STOP;
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}
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}
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