Fix interaction of borders/background and scrolling
NbtkBoxLayout: Make consistent that the area scrolled and clipped to is the content area (excluding borders and padding.) Translate back appropriately when chaining up so that the parent background is drawn at the right place and picking on the box (if it's reactive) picks at the right place on the screen. clip-to-allocation is removed from NbtkScrollView since it's just not right - if the child has any non-moving elements, like headers or borders, it will need to set a narrower clip. And even if the entire child scrolls, we want to clip to an arrow that excludes the scrollbars.
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@ -908,15 +908,12 @@ static void
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nbtk_box_layout_paint (ClutterActor *actor)
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{
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NbtkBoxLayoutPrivate *priv = NBTK_BOX_LAYOUT (actor)->priv;
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ShellThemeNode *theme_node = nbtk_widget_get_theme_node (NBTK_WIDGET (actor));
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GList *l;
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gdouble x, y;
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ClutterActorBox child_b;
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ClutterActorBox box_b;
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CLUTTER_ACTOR_CLASS (nbtk_box_layout_parent_class)->paint (actor);
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if (priv->children == NULL)
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return;
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ClutterActorBox child_box;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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if (priv->hadjustment)
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x = nbtk_adjustment_get_value (priv->hadjustment);
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@ -928,11 +925,40 @@ nbtk_box_layout_paint (ClutterActor *actor)
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else
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y = 0;
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clutter_actor_get_allocation_box (actor, &box_b);
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box_b.x2 = (box_b.x2 - box_b.x1) + x;
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box_b.x1 = x;
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box_b.y2 = (box_b.y2 - box_b.y1) + y;
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box_b.y1 = y;
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/* If we are translated, then we need to translate back before chaining
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* up or the background and borders will be drawn in the wrong place */
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if (x != 0 || y != 0)
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{
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cogl_push_matrix ();
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cogl_translate ((int)x, (int)y, 0);
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}
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CLUTTER_ACTOR_CLASS (nbtk_box_layout_parent_class)->paint (actor);
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if (x != 0 || y != 0)
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{
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cogl_pop_matrix ();
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}
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if (priv->children == NULL)
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return;
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clutter_actor_get_allocation_box (actor, &allocation_box);
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shell_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
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content_box.x1 += x;
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content_box.y1 += y;
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content_box.x2 += x;
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content_box.y2 += y;
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/* The content area forms the viewport into the scrolled contents, while
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* the borders and background stay in place; after drawing the borders and
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* background, we clip to the content area */
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if (priv->hadjustment || priv->vadjustment)
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cogl_clip_push ((int)content_box.x1,
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(int)content_box.y1,
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(int)content_box.x2 - (int)content_box.x1,
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(int)content_box.y2 - (int)content_box.y1);
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for (l = priv->children; l; l = g_list_next (l))
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{
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@ -941,16 +967,19 @@ nbtk_box_layout_paint (ClutterActor *actor)
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_allocation_box (child, &child_b);
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clutter_actor_get_allocation_box (child, &child_box);
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if ((child_b.x1 < box_b.x2) &&
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(child_b.x2 > box_b.x1) &&
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(child_b.y1 < box_b.y2) &&
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(child_b.y2 > box_b.y1))
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if ((child_box.x1 < content_box.x2) &&
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(child_box.x2 > content_box.x1) &&
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(child_box.y1 < content_box.y2) &&
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(child_box.y2 > content_box.y1))
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{
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clutter_actor_paint (child);
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}
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}
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if (priv->hadjustment || priv->vadjustment)
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cogl_clip_pop ();
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}
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static void
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@ -958,15 +987,12 @@ nbtk_box_layout_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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NbtkBoxLayoutPrivate *priv = NBTK_BOX_LAYOUT (actor)->priv;
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ShellThemeNode *theme_node = nbtk_widget_get_theme_node (NBTK_WIDGET (actor));
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GList *l;
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gdouble x, y;
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ClutterActorBox child_b;
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ClutterActorBox box_b;
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CLUTTER_ACTOR_CLASS (nbtk_box_layout_parent_class)->pick (actor, color);
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if (priv->children == NULL)
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return;
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ClutterActorBox child_box;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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if (priv->hadjustment)
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x = nbtk_adjustment_get_value (priv->hadjustment);
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@ -978,11 +1004,35 @@ nbtk_box_layout_pick (ClutterActor *actor,
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else
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y = 0;
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clutter_actor_get_allocation_box (actor, &box_b);
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box_b.x2 = (box_b.x2 - box_b.x1) + x;
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box_b.x1 = x;
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box_b.y2 = (box_b.y2 - box_b.y1) + y;
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box_b.y1 = y;
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if (x != 0 || y != 0)
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{
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cogl_push_matrix ();
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cogl_translate ((int)x, (int)y, 0);
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}
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CLUTTER_ACTOR_CLASS (nbtk_box_layout_parent_class)->pick (actor, color);
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if (x != 0 || y != 0)
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{
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cogl_pop_matrix ();
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}
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if (priv->children == NULL)
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return;
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clutter_actor_get_allocation_box (actor, &allocation_box);
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shell_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
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content_box.x1 += x;
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content_box.y1 += y;
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content_box.x2 += x;
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content_box.y2 += y;
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if (priv->hadjustment || priv->vadjustment)
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cogl_clip_push ((int)content_box.x1,
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(int)content_box.y1,
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(int)content_box.x2 - (int)content_box.x1,
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(int)content_box.y2 - (int)content_box.y1);
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for (l = priv->children; l; l = g_list_next (l))
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{
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@ -991,16 +1041,19 @@ nbtk_box_layout_pick (ClutterActor *actor,
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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clutter_actor_get_allocation_box (child, &child_b);
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clutter_actor_get_allocation_box (child, &child_box);
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if ((child_b.x1 < box_b.x2)
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&& (child_b.x2 > box_b.x1)
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&& (child_b.y1 < box_b.y2)
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&& (child_b.y2 > box_b.y1))
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if ((child_box.x1 < content_box.x2) &&
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(child_box.x2 > content_box.x1) &&
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(child_box.y1 < content_box.y2) &&
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(child_box.y2 > content_box.y1))
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{
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clutter_actor_paint (child);
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}
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}
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if (priv->hadjustment || priv->vadjustment)
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cogl_clip_pop ();
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}
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static void
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@ -575,8 +575,7 @@ nbtk_scroll_view_init (NbtkScrollView *self)
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/* mouse scroll is enabled by default, so we also need to be reactive */
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priv->mouse_scroll = TRUE;
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g_object_set (G_OBJECT (self), "reactive", TRUE, "clip-to-allocation", TRUE,
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NULL);
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g_object_set (G_OBJECT (self), "reactive", TRUE, NULL);
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}
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static void
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@ -8,11 +8,17 @@ const UI = imports.testcommon.ui;
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UI.init();
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let stage = Clutter.Stage.get_default();
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let v = new Nbtk.ScrollView({});
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stage.add_actor(v);
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let vbox = new Nbtk.BoxLayout({ vertical: true,
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width: stage.width,
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height: stage.height,
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style: "padding: 10px;" });
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stage.add_actor(vbox);
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let v = new Nbtk.ScrollView();
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vbox.add(v, { expand: true });
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let b = new Nbtk.BoxLayout({ vertical: true,
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width: stage.width,
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height: stage.height });
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style: "border: 2px solid #880000; border-radius: 10px; padding: 0px 5px;" });
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v.add_actor(b);
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let cc_a = "a".charCodeAt(0);
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@ -20,9 +26,16 @@ let s = "";
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for (let i = 0; i < 26 * 3; i++) {
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s += String.fromCharCode(cc_a + i % 26);
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let t = new Nbtk.Label({ "text": s});
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let t = new Nbtk.Label({ text: s,
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reactive: true });
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let line = i + 1;
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t.connect('button-press-event',
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function() {
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log("Click on line " + line);
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});
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b.add(t);
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}
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stage.show();
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Clutter.main();
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stage.destroy();
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