When fading in window icons, use the final position not current position
The onComplete when positioning windows may come before the final stage of the workspace positioning animation. So we can't use actor.get_transformed_position() to figure out where to put the icons. Compute the final position manually ourselves instead. http://bugzilla.gnome.org/show_bug.cgi?id=591123
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@ -472,9 +472,19 @@ Workspace.prototype = {
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_fadeInWindowIcon: function (clone, icon) {
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_fadeInWindowIcon: function (clone, icon) {
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icon.opacity = 0;
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icon.opacity = 0;
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icon.show();
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icon.show();
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let [parentX, parentY] = icon.get_parent().get_transformed_position();
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// This is a little messy and complicated because when we
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let [cloneX, cloneY] = clone.actor.get_transformed_position();
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// start the fade-in we may not have done the final positioning
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let [cloneWidth, cloneHeight] = clone.actor.get_transformed_size();
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// of the workspaces. (Tweener doesn't necessarily finish
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// all animations before calling onComplete callbacks.)
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// So we need to manually compute where the window will
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// be after the workspace animation finishes.
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let [parentX, parentY] = icon.get_parent().get_position();
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let [cloneX, cloneY] = clone.actor.get_position();
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let [cloneWidth, cloneHeight] = clone.actor.get_size();
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cloneX = this.gridX + this.scale * cloneX;
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cloneY = this.gridY + this.scale * cloneY;
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cloneWidth = this.scale * clone.actor.scale_x * cloneWidth;
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cloneHeight = this.scale * clone.actor.scale_y * cloneHeight;
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// Note we only round the first part, because we're still going to be
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// Note we only round the first part, because we're still going to be
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// positioned relative to the parent. By subtracting a possibly
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// positioned relative to the parent. By subtracting a possibly
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// non-integral parent X/Y we cancel it out.
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// non-integral parent X/Y we cancel it out.
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