screenShield: add initial functionality
We are replacing the gnome-screensaver module with with a screen shield that is part of gnome-shell. This patch fades out the screen on idle and shows a shield with a background image when there is activity again. The shield can be removed with a key or button press.
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@ -1717,7 +1717,7 @@ StScrollBar StButton#vhandle:hover
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}
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.lightbox {
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background-color: rgba(0, 0, 0, 0.4);
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background-color: black;
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}
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.flashspot {
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@ -78,6 +78,7 @@ nobase_dist_js_DATA = \
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ui/popupMenu.js \
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ui/remoteSearch.js \
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ui/runDialog.js \
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ui/screenShield.js \
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ui/scripting.js \
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ui/search.js \
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ui/searchDisplay.js \
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@ -8,6 +8,8 @@ const St = imports.gi.St;
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const Params = imports.misc.params;
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const Tweener = imports.ui.tweener;
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const DEFAULT_FADE_FACTOR = 0.4;
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/**
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* Lightbox:
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* @container: parent Clutter.Container
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@ -15,7 +17,8 @@ const Tweener = imports.ui.tweener;
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* - inhibitEvents: whether to inhibit events for @container
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* - width: shade actor width
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* - height: shade actor height
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* - fadeTime: seconds used to fade in/out
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* - fadeInTime: seconds used to fade in
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* - fadeOutTime: seconds used to fade out
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*
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* Lightbox creates a dark translucent "shade" actor to hide the
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* contents of @container, and allows you to specify particular actors
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@ -38,12 +41,16 @@ const Lightbox = new Lang.Class({
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params = Params.parse(params, { inhibitEvents: false,
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width: null,
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height: null,
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fadeTime: null
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fadeInTime: null,
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fadeOutTime: null,
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fadeFactor: DEFAULT_FADE_FACTOR
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});
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this._container = container;
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this._children = container.get_children();
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this._fadeTime = params.fadeTime;
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this._fadeInTime = params.fadeInTime;
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this._fadeOutTime = params.fadeOutTime;
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this._fadeFactor = params.fadeFactor;
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this.actor = new St.Bin({ x: 0,
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y: 0,
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style_class: 'lightbox',
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@ -52,6 +59,7 @@ const Lightbox = new Lang.Class({
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container.add_actor(this.actor);
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this.actor.raise_top();
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this.actor.hide();
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this.shown = false;
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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@ -93,24 +101,29 @@ const Lightbox = new Lang.Class({
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},
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show: function() {
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if (this._fadeTime) {
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if (this._fadeInTime) {
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this.actor.opacity = 0;
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Tweener.addTween(this.actor,
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{ opacity: 255,
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time: this._fadeTime,
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transition: 'easeOutQuad'
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{ opacity: 255 * this._fadeFactor,
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time: this._fadeInTime,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this, function() {
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this.shown = true;
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})
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});
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} else {
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this.actor.opacity = 255;
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this.actor.opacity = 255 * this._fadeFactor;
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this.shown = true;
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}
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this.actor.show();
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},
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hide: function() {
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if (this._fadeTime) {
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this.shown = false;
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if (this._fadeOutTime) {
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Tweener.addTween(this.actor,
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{ opacity: 0,
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time: this._fadeTime,
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time: this._fadeOutTime,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this, function() {
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this.actor.hide();
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@ -29,6 +29,7 @@ const LookingGlass = imports.ui.lookingGlass;
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const NetworkAgent = imports.ui.networkAgent;
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const NotificationDaemon = imports.ui.notificationDaemon;
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const WindowAttentionHandler = imports.ui.windowAttentionHandler;
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const ScreenShield = imports.ui.screenShield;
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const Scripting = imports.ui.scripting;
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const ShellDBus = imports.ui.shellDBus;
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const TelepathyClient = imports.ui.telepathyClient;
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@ -52,6 +53,7 @@ let runDialog = null;
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let lookingGlass = null;
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let wm = null;
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let messageTray = null;
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let screenShield = null;
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let notificationDaemon = null;
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let windowAttentionHandler = null;
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let telepathyClient = null;
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@ -211,6 +213,7 @@ function start() {
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panel = new Panel.Panel();
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wm = new WindowManager.WindowManager();
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messageTray = new MessageTray.MessageTray();
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screenShield = new ScreenShield.ScreenShield();
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keyboard = new Keyboard.Keyboard();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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@ -670,6 +673,10 @@ function _findModal(actor) {
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return -1;
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}
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function isInModalStack(actor) {
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return _findModal(actor) != -1;
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}
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/**
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* pushModal:
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* @actor: #ClutterActor which will be given keyboard focus
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90
js/ui/screenShield.js
Normal file
90
js/ui/screenShield.js
Normal file
@ -0,0 +1,90 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const St = imports.gi.St;
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const GnomeSession = imports.misc.gnomeSession;
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const Lightbox = imports.ui.lightbox;
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const LoginDialog = imports.gdm.loginDialog;
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const Main = imports.ui.main;
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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/**
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* To test screen shield, make sure to kill gnome-screensaver.
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*
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* If you are setting org.gnome.desktop.session.idle-delay directly in dconf,
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* rather than through System Settings, you also need to set
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* org.gnome.settings-daemon.plugins.power.sleep-display-ac and
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* org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value.
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* This will ensure that the screen blanks at the right time when it fades out.
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* https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependance.
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*/
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const ScreenShield = new Lang.Class({
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Name: 'ScreenShield',
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_init: function() {
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this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
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this._onStatusChanged(proxy.status);
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}));
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this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
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this._onStatusChanged(status);
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}));
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this._settings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
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this._group = new St.Group({ x: 0,
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y: 0 });
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Main.uiGroup.add_actor(this._group);
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let constraint = new Clutter.BindConstraint({ source: global.stage,
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coordinate: Clutter.BindCoordinate.POSITION | Clutter.BindCoordinate.SIZE });
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this._group.add_constraint(constraint);
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this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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this._group.connect('button-press-event', Lang.bind(this, this._onButtonPressEvent));
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this._lightbox = new Lightbox.Lightbox(this._group,
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{ inhibitEvents: true, fadeInTime: 10, fadeFactor: 1 });
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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this._background.hide();
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Main.uiGroup.add_actor(this._background);
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},
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_onStatusChanged: function(status) {
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log ("in _onStatusChanged");
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if (status == GnomeSession.PresenceStatus.IDLE) {
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log("session gone idle");
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this._group.reactive = true;
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Main.pushModal(this._group);
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this._lightbox.show();
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} else {
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let lightboxWasShown = this._lightbox.shown;
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this._lightbox.hide();
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if (lightboxWasShown && this._settings.get_boolean(LOCK_ENABLED_KEY)) {
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this._background.show();
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this._background.raise_top();
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} else {
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this._popModal();
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}
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}
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},
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_popModal: function() {
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this._group.reactive = false;
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if (Main.isInModalStack(this._group))
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Main.popModal(this._group);
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this._background.hide();
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},
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_onKeyPressEvent: function(object, keyPressEvent) {
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log("in _onKeyPressEvent - lock is enabled: " + this._settings.get_boolean(LOCK_ENABLED_KEY));
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this._popModal();
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},
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_onButtonPressEvent: function(object, buttonPressEvent) {
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log("in _onButtonPressEvent - lock is enabled: " + this._settings.get_boolean(LOCK_ENABLED_KEY));
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this._popModal();
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},
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});
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@ -301,7 +301,8 @@ const WindowClone = new Lang.Class({
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if (!this._zoomLightbox)
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this._zoomLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ fadeTime: LIGHTBOX_FADE_TIME });
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{ fadeInTime: LIGHTBOX_FADE_TIME,
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fadeOutTime: LIGHTBOX_FADE_TIME });
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this._zoomLightbox.show();
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this._zoomLocalOrig = new ScaledPoint(this.actor.x, this.actor.y, this.actor.scale_x, this.actor.scale_y);
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