Block cancellation of the unlock dialog when dragging
Pressing esc while the mouse is down should not make the curtain fall, otherwise a gray screen results. https://bugzilla.gnome.org/show_bug.cgi?id=686800
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@ -502,7 +502,7 @@ const ScreenShield = new Lang.Class({
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if (symbol == Clutter.KEY_Escape ||
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if (symbol == Clutter.KEY_Escape ||
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symbol == Clutter.KEY_Return ||
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symbol == Clutter.KEY_Return ||
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symbol == Clutter.KEY_KP_Enter) {
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symbol == Clutter.KEY_KP_Enter) {
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this._ensureUnlockDialog(true);
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this._ensureUnlockDialog(true, true);
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this._hideLockScreen(true, 0);
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this._hideLockScreen(true, 0);
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return true;
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return true;
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}
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}
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@ -525,7 +525,7 @@ const ScreenShield = new Lang.Class({
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// 7 standard scrolls to lift up
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// 7 standard scrolls to lift up
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if (this._lockScreenScrollCounter > 35) {
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if (this._lockScreenScrollCounter > 35) {
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this._ensureUnlockDialog(false);
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this._ensureUnlockDialog(false, true);
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this._hideLockScreen(true, 0);
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this._hideLockScreen(true, 0);
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}
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}
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@ -557,7 +557,7 @@ const ScreenShield = new Lang.Class({
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_onDragBegin: function() {
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_onDragBegin: function() {
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Tweener.removeTweens(this._lockScreenGroup);
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Tweener.removeTweens(this._lockScreenGroup);
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this._lockScreenState = MessageTray.State.HIDING;
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this._lockScreenState = MessageTray.State.HIDING;
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this._ensureUnlockDialog(false);
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this._ensureUnlockDialog(false, false);
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return true;
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return true;
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},
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},
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@ -579,6 +579,7 @@ const ScreenShield = new Lang.Class({
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// Complete motion automatically
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// Complete motion automatically
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let [velocity, velocityX, velocityY] = this._dragAction.get_velocity(0);
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let [velocity, velocityX, velocityY] = this._dragAction.get_velocity(0);
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this._hideLockScreen(true, -velocityY);
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this._hideLockScreen(true, -velocityY);
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this._ensureUnlockDialog(false, true);
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} else {
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} else {
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// restore the lock screen to its original place
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// restore the lock screen to its original place
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// try to use the same speed as the normal animation
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// try to use the same speed as the normal animation
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@ -661,7 +662,7 @@ const ScreenShield = new Lang.Class({
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this.actor.show();
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this.actor.show();
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this._isGreeter = Main.sessionMode.isGreeter;
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this._isGreeter = Main.sessionMode.isGreeter;
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this._ensureUnlockDialog(true);
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this._ensureUnlockDialog(true, true);
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this._hideLockScreen(false, 0);
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this._hideLockScreen(false, 0);
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},
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},
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@ -717,7 +718,7 @@ const ScreenShield = new Lang.Class({
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Main.sessionMode.popMode('lock-screen');
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Main.sessionMode.popMode('lock-screen');
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},
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},
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_ensureUnlockDialog: function(onPrimary) {
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_ensureUnlockDialog: function(onPrimary, allowCancel) {
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if (!this._dialog) {
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if (!this._dialog) {
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let constructor = Main.sessionMode.unlockDialog;
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let constructor = Main.sessionMode.unlockDialog;
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if (!constructor) {
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if (!constructor) {
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@ -740,6 +741,8 @@ const ScreenShield = new Lang.Class({
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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}
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}
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this._dialog.allowCancel = allowCancel;
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},
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},
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_onUnlockFailed: function() {
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_onUnlockFailed: function() {
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@ -174,6 +174,7 @@ const UnlockDialog = new Lang.Class({
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this._workSpinner.actor.opacity = 0;
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this._workSpinner.actor.opacity = 0;
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this._workSpinner.actor.show();
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this._workSpinner.actor.show();
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this.allowCancel = false;
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this.buttonLayout.visible = true;
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this.buttonLayout.visible = true;
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this.addButton({ label: _("Cancel"),
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this.addButton({ label: _("Cancel"),
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action: Lang.bind(this, this._escape),
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action: Lang.bind(this, this._escape),
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@ -349,8 +350,10 @@ const UnlockDialog = new Lang.Class({
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},
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},
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_escape: function() {
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_escape: function() {
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this._userVerifier.cancel();
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if (this.allowCancel) {
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this.emit('failed');
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this._userVerifier.cancel();
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this.emit('failed');
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}
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},
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},
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_otherUserClicked: function(button, event) {
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_otherUserClicked: function(button, event) {
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