overviewControls: fix math for translations when sliding in
The math to compute translations was wrong when sliding in; also, don't depend on the slide value for the translation anymore. https://bugzilla.gnome.org/show_bug.cgi?id=694064
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@ -125,14 +125,12 @@ const SlidingControl = new Lang.Class({
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_getTranslation: function() {
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_getTranslation: function() {
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let child = this.actor.get_first_child();
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let child = this.actor.get_first_child();
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let direction = getRtlSlideDirection(this.layout.slideDirection, child);
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let direction = getRtlSlideDirection(this.layout.slideDirection, child);
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let slide = this.getSlide();
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let visibleWidth = this.getVisibleWidth();
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let visibleWidth = this.getVisibleWidth();
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if (direction == SlideDirection.LEFT)
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if (direction == SlideDirection.LEFT)
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return ((slide - 1) * visibleWidth);
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return - visibleWidth;
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else
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else
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return ((1 - slide) * visibleWidth);
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return visibleWidth;
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},
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},
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_updateTranslation: function(slidingIn) {
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_updateTranslation: function(slidingIn) {
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