slider: Explicitly grab the device that was clicked
It seems the Clutter bug mentioned has been fixed. https://bugzilla.gnome.org/show_bug.cgi?id=704368
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@ -102,15 +102,15 @@ const Slider = new Lang.Class({
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},
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startDragging: function(event) {
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if (this._dragging) // don't allow two drags at the same time
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if (this._dragging)
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return false;
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this._dragging = true;
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// FIXME: we should only grab the specific device that originated
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// the event, but for some weird reason events are still delivered
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// outside the slider if using clutter_grab_pointer_for_device
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Clutter.grab_pointer(this.actor);
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let device = event.get_device();
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device.grab(this.actor);
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this._grabbedDevice = device;
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this._releaseId = this.actor.connect('button-release-event', Lang.bind(this, this._endDragging));
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this._motionId = this.actor.connect('motion-event', Lang.bind(this, this._motionEvent));
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let absX, absY;
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@ -124,7 +124,8 @@ const Slider = new Lang.Class({
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this.actor.disconnect(this._releaseId);
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this.actor.disconnect(this._motionId);
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Clutter.ungrab_pointer();
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this._grabbedDevice.ungrab();
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this._grabbedDevice = null;
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this._dragging = false;
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this.emit('drag-end');
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