linearView: Cancel workspace scrolling when the user stops dragging
Currently there is no way for the user to cancel a workspace drag action, which means the user has to complete the drag action before and move back to the other workspace manually afterwards. So cancel the drag action when the user stops. https://bugzilla.gnome.org/show_bug.cgi?id=618062
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@ -653,7 +653,7 @@ SingleView.prototype = {
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this._scrolling = false; // dragging scroll bar or desktop
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this._animatingScroll = false; // programatically move the scroll bar
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this._inDrag = false; // dragging a window
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this._lastMotionTime = -1; // used to track "stopping" while dragging workspaces
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let primary = global.get_primary_monitor();
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this._dropGroup = new Clutter.Group({ x: 0, y: 0,
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width: primary.width,
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@ -833,11 +833,21 @@ SingleView.prototype = {
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let activate = this._dragIndex;
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let last = global.screen.n_workspaces - 1;
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// switch workspaces according to the drag direction
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// If the user has moved more than half a workspace, we want to "settle"
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// to the new workspace even if the user stops dragging rather "throws"
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// by releasing during the drag.
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let noStop = Math.abs(activate - this._scroll.adjustment.value) > 0.5;
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// We detect if the user is stopped by comparing the timestamp of the button
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// release with the timestamp of the last motion. Experimentally, a difference
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// of 0 or 1 millisecond indicates that the mouse is in motion, a larger
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// difference indicates that the mouse is stopped.
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if ((this._lastMotionTime > 0 && this._lastMotionTime > event.get_time() - 2) || noStop) {
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if (stageX > this._dragStartX && activate > 0)
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activate--;
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else if (stageX < this._dragStartX && activate < last)
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activate++;
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}
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if (activate != active) {
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let workspace = this._workspaces[activate].metaWorkspace;
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@ -859,6 +869,7 @@ SingleView.prototype = {
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this._scroll.adjustment.value += (dx / primary.width);
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this._dragX = stageX;
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this._lastMotionTime = event.get_time();
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return true;
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}
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