grabHelper: handle touch events during grab modality
The "pointer emulating" touch sequence will be handled in order to dismiss the grab, while the others are just propagated. https://bugzilla.gnome.org/show_bug.cgi?id=733633
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@ -288,8 +288,16 @@ const GrabHelper = new Lang.Class({
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let release = type == Clutter.EventType.BUTTON_RELEASE;
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let release = type == Clutter.EventType.BUTTON_RELEASE;
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let button = press || release;
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let button = press || release;
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if (this._ignoreUntilRelease && (motion || release)) {
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let touchUpdate = type == Clutter.EventType.TOUCH_UPDATE;
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if (release)
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let touchBegin = type == Clutter.EventType.TOUCH_BEGIN;
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let touchEnd = type == Clutter.EventType.TOUCH_END;
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let touch = touchUpdate || touchBegin || touchEnd;
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if (touch && !global.display.is_pointer_emulating_sequence (event.get_event_sequence()))
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return Clutter.EVENT_PROPAGATE;
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if (this._ignoreUntilRelease && (motion || release || touch)) {
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if (release || touchEnd)
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this._ignoreUntilRelease = false;
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this._ignoreUntilRelease = false;
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return Clutter.EVENT_STOP;
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return Clutter.EVENT_STOP;
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}
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}
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@ -300,10 +308,10 @@ const GrabHelper = new Lang.Class({
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if (Main.keyboard.shouldTakeEvent(event))
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if (Main.keyboard.shouldTakeEvent(event))
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return Clutter.EVENT_PROPAGATE;
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return Clutter.EVENT_PROPAGATE;
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if (button) {
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if (button || touchBegin) {
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// If we have a press event, ignore the next
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// If we have a press event, ignore the next
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// motion/release events.
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// motion/release events.
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if (press)
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if (press || touchBegin)
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this._ignoreUntilRelease = true;
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this._ignoreUntilRelease = true;
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let i = this._actorInGrabStack(event.get_source()) + 1;
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let i = this._actorInGrabStack(event.get_source()) + 1;
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