popupMenuItem: Make it a widget inheriting from St.BoxLayout
Don't use composition for PopupBaseMenuItem, but instead inherit from BoxLayout. So remove the internal actor, making all the menu items actor themselves. Add an actor property as fallback to avoid warnings for usage in menus. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/499
This commit is contained in:
parent
9b379c49ba
commit
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@ -51,25 +51,30 @@ function arrowIcon(side) {
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return arrow;
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}
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var PopupBaseMenuItem = class {
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constructor(params) {
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var PopupBaseMenuItem = GObject.registerClass({
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Signals: {
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'activate': { param_types: [Clutter.Event.$gtype] },
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'active-changed': { param_types: [GObject.TYPE_BOOLEAN] },
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'sensitive-changed': {},
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}
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}, class PopupBaseMenuItem extends St.BoxLayout {
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_init(params) {
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params = Params.parse (params, { reactive: true,
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activate: true,
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hover: true,
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style_class: null,
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can_focus: true
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});
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this.actor = new St.BoxLayout({ style_class: 'popup-menu-item',
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super._init({ style_class: 'popup-menu-item',
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reactive: params.reactive,
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track_hover: params.reactive,
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can_focus: params.can_focus,
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accessible_role: Atk.Role.MENU_ITEM });
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this.actor._delegate = this;
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this._delegate = this;
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this._ornament = Ornament.NONE;
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this._ornamentLabel = new St.Label({ style_class: 'popup-menu-ornament' });
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this.actor.add(this._ornamentLabel);
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this.add(this._ornamentLabel);
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this._parent = null;
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this.active = false;
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@ -77,23 +82,28 @@ var PopupBaseMenuItem = class {
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this._sensitive = true;
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if (!this._activatable)
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this.actor.add_style_class_name('popup-inactive-menu-item');
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this.add_style_class_name('popup-inactive-menu-item');
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if (params.style_class)
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this.actor.add_style_class_name(params.style_class);
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this.add_style_class_name(params.style_class);
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if (this._activatable) {
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this.actor.connect('button-press-event', this._onButtonPressEvent.bind(this));
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this.actor.connect('button-release-event', this._onButtonReleaseEvent.bind(this));
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this.actor.connect('touch-event', this._onTouchEvent.bind(this));
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this.actor.connect('key-press-event', this._onKeyPressEvent.bind(this));
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this.connect('button-press-event', this._onButtonPressEvent.bind(this));
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this.connect('button-release-event', this._onButtonReleaseEvent.bind(this));
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this.connect('touch-event', this._onTouchEvent.bind(this));
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this.connect('key-press-event', this._onKeyPressEvent.bind(this));
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}
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if (params.reactive && params.hover)
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this.actor.connect('notify::hover', this._onHoverChanged.bind(this));
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this.connect('notify::hover', this._onHoverChanged.bind(this));
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this.actor.connect('key-focus-in', this._onKeyFocusIn.bind(this));
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this.actor.connect('key-focus-out', this._onKeyFocusOut.bind(this));
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this.actor.connect('destroy', this._onDestroy.bind(this));
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this.connect('key-focus-in', this._onKeyFocusIn.bind(this));
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this.connect('key-focus-out', this._onKeyFocusOut.bind(this));
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}
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get actor() {
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/* This is kept for compatibility with current implementation, and we
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don't want to warn here yet since PopupMenu depends on this */
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return this;
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}
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_getTopMenu() {
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@ -109,24 +119,24 @@ var PopupBaseMenuItem = class {
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_onButtonPressEvent(actor, event) {
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// This is the CSS active state
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this.actor.add_style_pseudo_class ('active');
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this.add_style_pseudo_class('active');
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return Clutter.EVENT_PROPAGATE;
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}
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_onButtonReleaseEvent(actor, event) {
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this.actor.remove_style_pseudo_class ('active');
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this.remove_style_pseudo_class('active');
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this.activate(event);
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return Clutter.EVENT_STOP;
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}
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_onTouchEvent(actor, event) {
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if (event.type() == Clutter.EventType.TOUCH_END) {
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this.actor.remove_style_pseudo_class ('active');
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this.remove_style_pseudo_class('active');
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this.activate(event);
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return Clutter.EVENT_STOP;
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} else if (event.type() == Clutter.EventType.TOUCH_BEGIN) {
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// This is the CSS active state
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this.actor.add_style_pseudo_class ('active');
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this.add_style_pseudo_class('active');
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}
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return Clutter.EVENT_PROPAGATE;
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}
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@ -172,18 +182,18 @@ var PopupBaseMenuItem = class {
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if (activeChanged) {
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this.active = active;
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if (active) {
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this.actor.add_style_class_name('selected');
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if (this.actor.can_focus)
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this.actor.grab_key_focus();
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this.add_style_class_name('selected');
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if (this.can_focus)
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this.grab_key_focus();
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} else {
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this.actor.remove_style_class_name('selected');
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this.remove_style_class_name('selected');
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// Remove the CSS active state if the user press the button and
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// while holding moves to another menu item, so we don't paint all items.
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// The correct behaviour would be to set the new item with the CSS
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// active state as well, but button-press-event is not trigered,
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// so we should track it in our own, which would involve some work
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// in the container
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this.actor.remove_style_pseudo_class ('active');
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this.remove_style_pseudo_class('active');
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}
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this.emit('active-changed', active);
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}
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@ -191,8 +201,8 @@ var PopupBaseMenuItem = class {
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syncSensitive() {
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let sensitive = this.getSensitive();
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this.actor.reactive = sensitive;
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this.actor.can_focus = sensitive;
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this.reactive = sensitive;
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this.can_focus = sensitive;
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this.emit('sensitive-changed');
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return sensitive;
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}
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@ -210,14 +220,6 @@ var PopupBaseMenuItem = class {
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this.syncSensitive();
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}
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destroy() {
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this.actor.destroy();
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}
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_onDestroy() {
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this.emit('destroy');
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}
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setOrnament(ornament) {
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if (ornament == this._ornament)
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return;
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@ -226,36 +228,38 @@ var PopupBaseMenuItem = class {
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if (ornament == Ornament.DOT) {
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this._ornamentLabel.text = '\u2022';
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this.actor.add_accessible_state(Atk.StateType.CHECKED);
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this.add_accessible_state(Atk.StateType.CHECKED);
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} else if (ornament == Ornament.CHECK) {
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this._ornamentLabel.text = '\u2713';
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this.actor.add_accessible_state(Atk.StateType.CHECKED);
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this.add_accessible_state(Atk.StateType.CHECKED);
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} else if (ornament == Ornament.NONE) {
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this._ornamentLabel.text = '';
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this.actor.remove_accessible_state(Atk.StateType.CHECKED);
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this.remove_accessible_state(Atk.StateType.CHECKED);
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}
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}
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};
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Signals.addSignalMethods(PopupBaseMenuItem.prototype);
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});
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var PopupMenuItem = class extends PopupBaseMenuItem {
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constructor(text, params) {
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super(params);
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var PopupMenuItem = GObject.registerClass(
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class PopupMenuItem extends PopupBaseMenuItem {
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_init(text, params) {
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super._init(params);
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this.label = new St.Label({ text: text });
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this.actor.add_child(this.label);
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this.actor.label_actor = this.label
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this.add_child(this.label);
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this.label_actor = this.label
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}
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};
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});
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var PopupSeparatorMenuItem = class extends PopupBaseMenuItem {
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constructor(text) {
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super({ reactive: false,
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can_focus: false});
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var PopupSeparatorMenuItem = GObject.registerClass(
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class PopupSeparatorMenuItem extends PopupBaseMenuItem {
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_init(text) {
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super._init({ reactive: false,
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can_focus: false });
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this.label = new St.Label({ text: text || '' });
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this.actor.add(this.label);
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this.actor.label_actor = this.label;
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this.add(this.label);
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this.label_actor = this.label;
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this.label.connect('notify::text',
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this._syncVisibility.bind(this));
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@ -264,13 +268,13 @@ var PopupSeparatorMenuItem = class extends PopupBaseMenuItem {
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this._separator = new St.Widget({ style_class: 'popup-separator-menu-item',
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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this.actor.add(this._separator, { expand: true });
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this.add(this._separator, { expand: true });
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}
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_syncVisibility() {
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this.label.visible = this.label.text != '';
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}
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};
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});
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var Switch = class {
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constructor(state) {
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@ -293,21 +297,24 @@ var Switch = class {
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}
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};
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var PopupSwitchMenuItem = class extends PopupBaseMenuItem {
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constructor(text, active, params) {
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super(params);
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var PopupSwitchMenuItem = GObject.registerClass({
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Signals: { 'toggled': { param_types: [GObject.TYPE_BOOLEAN] }, },
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},
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class PopupSwitchMenuItem extends PopupBaseMenuItem {
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_init(text, active, params) {
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super._init(params);
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this.label = new St.Label({ text: text });
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this._switch = new Switch(active);
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this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
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this.accessible_role = Atk.Role.CHECK_MENU_ITEM;
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this.checkAccessibleState();
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this.actor.label_actor = this.label;
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this.label_actor = this.label;
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this.actor.add_child(this.label);
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this.add_child(this.label);
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this._statusBin = new St.Bin({ x_align: St.Align.END });
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this.actor.add(this._statusBin, { expand: true, x_align: St.Align.END });
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this.add(this._statusBin, { expand: true, x_align: St.Align.END });
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this._statusLabel = new St.Label({ text: '',
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style_class: 'popup-status-menu-item'
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@ -319,12 +326,12 @@ var PopupSwitchMenuItem = class extends PopupBaseMenuItem {
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if (text != null) {
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this._statusLabel.text = text;
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this._statusBin.child = this._statusLabel;
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this.actor.reactive = false;
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this.actor.accessible_role = Atk.Role.MENU_ITEM;
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this.reactive = false;
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this.accessible_role = Atk.Role.MENU_ITEM;
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} else {
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this._statusBin.child = this._switch.actor;
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this.actor.reactive = true;
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this.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
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this.reactive = true;
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this.accessible_role = Atk.Role.CHECK_MENU_ITEM;
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}
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this.checkAccessibleState();
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}
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@ -359,29 +366,30 @@ var PopupSwitchMenuItem = class extends PopupBaseMenuItem {
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}
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checkAccessibleState() {
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switch (this.actor.accessible_role) {
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switch (this.accessible_role) {
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case Atk.Role.CHECK_MENU_ITEM:
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if (this._switch.state)
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this.actor.add_accessible_state (Atk.StateType.CHECKED);
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this.add_accessible_state(Atk.StateType.CHECKED);
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else
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this.actor.remove_accessible_state (Atk.StateType.CHECKED);
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this.remove_accessible_state(Atk.StateType.CHECKED);
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break;
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default:
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this.actor.remove_accessible_state (Atk.StateType.CHECKED);
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this.remove_accessible_state(Atk.StateType.CHECKED);
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}
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}
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};
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});
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var PopupImageMenuItem = class extends PopupBaseMenuItem {
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constructor(text, icon, params) {
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super(params);
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var PopupImageMenuItem = GObject.registerClass(
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class PopupImageMenuItem extends PopupBaseMenuItem {
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_init(text, icon, params) {
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super._init(params);
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this._icon = new St.Icon({ style_class: 'popup-menu-icon',
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x_align: Clutter.ActorAlign.END });
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this.actor.add_child(this._icon);
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this.add_child(this._icon);
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this.label = new St.Label({ text: text });
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this.actor.add_child(this.label);
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this.actor.label_actor = this.label;
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this.add_child(this.label);
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this.label_actor = this.label;
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this.setIcon(icon);
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}
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@ -393,7 +401,7 @@ var PopupImageMenuItem = class extends PopupBaseMenuItem {
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else
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this._icon.icon_name = icon;
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}
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};
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});
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var PopupMenuBase = class {
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constructor(sourceActor, styleClass) {
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@ -479,7 +487,7 @@ var PopupMenuBase = class {
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app.activate();
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});
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menuItem.actor.visible = Main.sessionMode.allowSettings;
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menuItem.visible = Main.sessionMode.allowSettings;
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this._settingsActions[desktopFile] = menuItem;
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return menuItem;
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@ -488,7 +496,7 @@ var PopupMenuBase = class {
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_setSettingsVisibility(visible) {
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for (let id in this._settingsActions) {
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let item = this._settingsActions[id];
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item.actor.visible = visible;
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item.visible = visible;
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}
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}
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@ -597,7 +605,7 @@ var PopupMenuBase = class {
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return;
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}
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menuItem.actor.show();
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menuItem.show();
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}
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moveMenuItem(menuItem, position) {
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@ -1053,25 +1061,26 @@ var PopupMenuSection = class extends PopupMenuBase {
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close() { this.emit('open-state-changed', false); }
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};
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var PopupSubMenuMenuItem = class extends PopupBaseMenuItem {
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constructor(text, wantIcon) {
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super();
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var PopupSubMenuMenuItem = GObject.registerClass(
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class PopupSubMenuMenuItem extends PopupBaseMenuItem {
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_init(text, wantIcon) {
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super._init();
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this.actor.add_style_class_name('popup-submenu-menu-item');
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this.add_style_class_name('popup-submenu-menu-item');
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if (wantIcon) {
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this.icon = new St.Icon({ style_class: 'popup-menu-icon' });
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this.actor.add_child(this.icon);
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this.add_child(this.icon);
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}
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this.label = new St.Label({ text: text,
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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this.actor.add_child(this.label);
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this.actor.label_actor = this.label;
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this.add_child(this.label);
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this.label_actor = this.label;
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let expander = new St.Bin({ style_class: 'popup-menu-item-expander' });
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this.actor.add(expander, { expand: true });
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this.add(expander, { expand: true });
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this._triangle = arrowIcon(St.Side.RIGHT);
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this._triangle.pivot_point = new Clutter.Point({ x: 0.5, y: 0.6 });
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@ -1080,11 +1089,12 @@ var PopupSubMenuMenuItem = class extends PopupBaseMenuItem {
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y_align: Clutter.ActorAlign.CENTER });
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this._triangleBin.add_child(this._triangle);
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this.actor.add_child(this._triangleBin);
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this.actor.add_accessible_state (Atk.StateType.EXPANDABLE);
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this.add_child(this._triangleBin);
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this.add_accessible_state(Atk.StateType.EXPANDABLE);
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this.menu = new PopupSubMenu(this.actor, this._triangle);
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this.menu = new PopupSubMenu(this, this._triangle);
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this.menu.connect('open-state-changed', this._subMenuOpenStateChanged.bind(this));
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this.connect('destroy', () => { this.menu.destroy(); });
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}
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_setParent(parent) {
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@ -1101,24 +1111,18 @@ var PopupSubMenuMenuItem = class extends PopupBaseMenuItem {
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_subMenuOpenStateChanged(menu, open) {
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if (open) {
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this.actor.add_style_pseudo_class('open');
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this.add_style_pseudo_class('open');
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this._getTopMenu()._setOpenedSubMenu(this.menu);
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this.actor.add_accessible_state (Atk.StateType.EXPANDED);
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this.actor.add_style_pseudo_class('checked');
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this.add_accessible_state(Atk.StateType.EXPANDED);
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this.add_style_pseudo_class('checked');
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} else {
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this.actor.remove_style_pseudo_class('open');
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this.remove_style_pseudo_class('open');
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this._getTopMenu()._setOpenedSubMenu(null);
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this.actor.remove_accessible_state (Atk.StateType.EXPANDED);
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this.actor.remove_style_pseudo_class('checked');
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this.remove_accessible_state (Atk.StateType.EXPANDED);
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this.remove_style_pseudo_class('checked');
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}
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}
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destroy() {
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this.menu.destroy();
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super.destroy();
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}
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setSubmenuShown(open) {
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if (open)
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this.menu.open(BoxPointer.PopupAnimation.FULL);
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@ -1156,7 +1160,7 @@ var PopupSubMenuMenuItem = class extends PopupBaseMenuItem {
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_onButtonReleaseEvent(actor) {
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// Since we override the parent, we need to manage what the parent does
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// with the active style class
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this.actor.remove_style_pseudo_class ('active');
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this.remove_style_pseudo_class('active');
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this._setOpenState(!this._getOpenState());
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return Clutter.EVENT_PROPAGATE;
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}
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@ -1165,12 +1169,12 @@ var PopupSubMenuMenuItem = class extends PopupBaseMenuItem {
|
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if (event.type() == Clutter.EventType.TOUCH_END) {
|
||||
// Since we override the parent, we need to manage what the parent does
|
||||
// with the active style class
|
||||
this.actor.remove_style_pseudo_class ('active');
|
||||
this.remove_style_pseudo_class('active');
|
||||
this._setOpenState(!this._getOpenState());
|
||||
}
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
/* Basic implementation of a menu manager.
|
||||
* Call addMenu to add menus
|
||||
|
Loading…
Reference in New Issue
Block a user