Block cancellation of the unlock dialog when dragging
Pressing esc while the mouse is down should not make the curtain fall, otherwise a gray screen results. https://bugzilla.gnome.org/show_bug.cgi?id=686800 Conflicts: js/ui/screenShield.js js/ui/unlockDialog.js
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@ -458,7 +458,7 @@ const ScreenShield = new Lang.Class({
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if (symbol == Clutter.KEY_Escape ||
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if (symbol == Clutter.KEY_Escape ||
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symbol == Clutter.KEY_Return ||
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symbol == Clutter.KEY_Return ||
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symbol == Clutter.KEY_KP_Enter) {
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symbol == Clutter.KEY_KP_Enter) {
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this._ensureUnlockDialog(true);
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this._ensureUnlockDialog(true, true);
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this._hideLockScreen(true);
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this._hideLockScreen(true);
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return true;
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return true;
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}
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}
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@ -481,7 +481,7 @@ const ScreenShield = new Lang.Class({
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// 7 standard scrolls to lift up
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// 7 standard scrolls to lift up
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if (this._lockScreenScrollCounter > 35) {
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if (this._lockScreenScrollCounter > 35) {
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this._ensureUnlockDialog(false);
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this._ensureUnlockDialog(false, true);
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this._hideLockScreen(true);
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this._hideLockScreen(true);
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}
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}
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@ -513,13 +513,14 @@ const ScreenShield = new Lang.Class({
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_onDragBegin: function() {
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_onDragBegin: function() {
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Tweener.removeTweens(this._lockScreenGroup);
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Tweener.removeTweens(this._lockScreenGroup);
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this._lockScreenState = MessageTray.State.HIDING;
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this._lockScreenState = MessageTray.State.HIDING;
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this._ensureUnlockDialog(false);
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this._ensureUnlockDialog(false, false);
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},
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},
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_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
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_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
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if (this._lockScreenGroup.y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
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if (this._lockScreenGroup.y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
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// Complete motion automatically
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// Complete motion automatically
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this._hideLockScreen(true);
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this._hideLockScreen(true);
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this._ensureUnlockDialog(false, true);
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} else {
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} else {
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// restore the lock screen to its original place
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// restore the lock screen to its original place
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// try to use the same speed as the normal animation
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// try to use the same speed as the normal animation
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@ -608,7 +609,7 @@ const ScreenShield = new Lang.Class({
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this.actor.show();
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this.actor.show();
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this._isGreeter = Main.sessionMode.isGreeter;
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this._isGreeter = Main.sessionMode.isGreeter;
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this._ensureUnlockDialog(true);
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this._ensureUnlockDialog(true, true);
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this._hideLockScreen(false);
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this._hideLockScreen(false);
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},
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},
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@ -655,7 +656,7 @@ const ScreenShield = new Lang.Class({
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Main.sessionMode.popMode('lock-screen');
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Main.sessionMode.popMode('lock-screen');
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},
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},
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_ensureUnlockDialog: function(onPrimary) {
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_ensureUnlockDialog: function(onPrimary, allowCancel) {
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if (!this._dialog) {
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if (!this._dialog) {
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let constructor = Main.sessionMode.unlockDialog;
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let constructor = Main.sessionMode.unlockDialog;
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if (!constructor) {
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if (!constructor) {
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@ -678,6 +679,8 @@ const ScreenShield = new Lang.Class({
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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}
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}
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this._dialog.allowCancel = allowCancel;
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},
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},
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_onUnlockFailed: function() {
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_onUnlockFailed: function() {
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@ -164,6 +164,7 @@ const UnlockDialog = new Lang.Class({
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this._promptLoginHint.hide();
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this._promptLoginHint.hide();
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this.contentLayout.add_actor(this._promptLoginHint);
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this.contentLayout.add_actor(this._promptLoginHint);
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this.allowCancel = false;
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let cancelButton = { label: _("Cancel"),
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let cancelButton = { label: _("Cancel"),
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action: Lang.bind(this, this._escape),
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action: Lang.bind(this, this._escape),
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key: Clutter.KEY_Escape };
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key: Clutter.KEY_Escape };
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@ -291,8 +292,10 @@ const UnlockDialog = new Lang.Class({
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},
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},
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_escape: function() {
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_escape: function() {
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this._userVerifier.cancel();
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if (this.allowCancel) {
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this.emit('failed');
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this._userVerifier.cancel();
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this.emit('failed');
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}
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},
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},
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_otherUserClicked: function(button, event) {
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_otherUserClicked: function(button, event) {
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