Application Menu: add support for showing GApplication actions
Use the new GApplication support in ShellApp to create the application menu. Supports plain (no state), boolean and double actions. Includes a test application (as no other application uses GApplication for actions) https://bugzilla.gnome.org/show_bug.cgi?id=621203
This commit is contained in:
parent
5580cfaf63
commit
3fd70e37bd
@ -3,6 +3,7 @@
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const Cairo = imports.cairo;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Pango = imports.gi.Pango;
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@ -235,10 +236,12 @@ const AppMenuButton = new Lang.Class({
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Name: 'AppMenuButton',
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Extends: PanelMenu.Button,
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_init: function() {
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this.parent(0.0);
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_init: function(menuManager) {
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this.parent(0.0, true);
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this._startingApps = [];
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this._menuManager = menuManager;
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this._targetApp = null;
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let bin = new St.Bin({ name: 'appMenu' });
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@ -264,10 +267,6 @@ const AppMenuButton = new Lang.Class({
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this._iconBottomClip = 0;
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this._quitMenu = new PopupMenu.PopupMenuItem('');
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this.menu.addMenuItem(this._quitMenu);
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this._quitMenu.connect('activate', Lang.bind(this, this._onQuit));
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this._visible = !Main.overview.visible;
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if (!this._visible)
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this.actor.hide();
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@ -446,12 +445,6 @@ const AppMenuButton = new Lang.Class({
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}
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},
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_onQuit: function() {
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if (this._targetApp == null)
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return;
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this._targetApp.request_quit();
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},
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_onAppStateChanged: function(appSys, app) {
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let state = app.state;
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if (state != Shell.AppState.STARTING) {
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@ -513,8 +506,10 @@ const AppMenuButton = new Lang.Class({
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}
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if (targetApp == this._targetApp) {
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if (targetApp && targetApp.get_state() != Shell.AppState.STARTING)
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if (targetApp && targetApp.get_state() != Shell.AppState.STARTING) {
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this.stopAnimation();
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this._maybeSetMenu();
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}
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return;
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}
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@ -528,16 +523,40 @@ const AppMenuButton = new Lang.Class({
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let icon = targetApp.get_faded_icon(2 * PANEL_ICON_SIZE);
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this._label.setText(targetApp.get_name());
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// TODO - _quit() doesn't really work on apps in state STARTING yet
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this._quitMenu.label.set_text(_("Quit %s").format(targetApp.get_name()));
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this._iconBox.set_child(icon);
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this._iconBox.show();
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if (targetApp.get_state() == Shell.AppState.STARTING)
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this.startAnimation();
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else
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this._maybeSetMenu();
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this.emit('changed');
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},
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_maybeSetMenu: function() {
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let menu;
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if (this._targetApp.action_group) {
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if (this.menu instanceof PopupMenu.RemoteMenu &&
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this.menu.actionGroup == this._targetApp.action_group)
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return;
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menu = new PopupMenu.RemoteMenu(this.actor, this._targetApp.menu, this._targetApp.action_group);
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} else {
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if (this.menu && !(this.menu instanceof PopupMenu.RemoteMenu))
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return;
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// fallback to older menu
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menu = new PopupMenu.PopupMenu(this.actor, 0.0, St.Side.TOP, 0);
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menu.addAction(_("Quit"), Lang.bind(this, function() {
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this._targetApp.request_quit();
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}));
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}
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this.setMenu(menu);
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this._menuManager.addMenu(menu);
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}
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});
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@ -924,9 +943,8 @@ const Panel = new Lang.Class({
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// more cleanly with the rest of the panel
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this._menus.addMenu(this._activitiesButton.menu);
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this._appMenu = new AppMenuButton();
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this._appMenu = new AppMenuButton(this._menus);
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this._leftBox.add(this._appMenu.actor);
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this._menus.addMenu(this._appMenu.menu);
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}
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/* center */
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@ -96,22 +96,39 @@ const Button = new Lang.Class({
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Name: 'PanelMenuButton',
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Extends: ButtonBox,
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_init: function(menuAlignment) {
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_init: function(menuAlignment, dontCreateMenu) {
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this.parent({ reactive: true,
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can_focus: true,
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track_hover: true });
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
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this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP);
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if (dontCreateMenu)
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this.menu = null;
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else
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this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
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},
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setMenu: function(menu) {
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if (this.menu)
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this.menu.destroy();
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this.menu = menu;
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if (this.menu) {
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this.menu.actor.add_style_class_name('panel-menu');
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
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Main.uiGroup.add_actor(this.menu.actor);
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this.menu.actor.hide();
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}
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},
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_onButtonPress: function(actor, event) {
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if (!this.menu)
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return;
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if (!this.menu.isOpen) {
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// Setting the max-height won't do any good if the minimum height of the
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// menu is higher then the screen; it's useful if part of the menu is
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@ -125,6 +142,9 @@ const Button = new Lang.Class({
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},
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_onSourceKeyPress: function(actor, event) {
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if (!this.menu)
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return false;
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
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this.menu.toggle();
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@ -2,7 +2,9 @@
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const Cairo = imports.cairo;
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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@ -1692,6 +1694,254 @@ const PopupComboBoxMenuItem = new Lang.Class({
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}
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});
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/**
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* RemoteMenu:
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*
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* A PopupMenu that tracks a GMenuModel and shows its actions
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* (exposed by GApplication/GActionGroup)
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*/
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const RemoteMenu = new Lang.Class({
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Name: 'RemoteMenu',
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Extends: PopupMenu,
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_init: function(sourceActor, model, actionGroup) {
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this.parent(sourceActor, 0.0, St.Side.TOP);
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this.model = model;
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this.actionGroup = actionGroup;
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this._actions = { };
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this._modelChanged(this.model, 0, 0, this.model.get_n_items(), this);
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this._actionStateChangeId = this.actionGroup.connect('action-state-changed', Lang.bind(this, this._actionStateChanged));
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this._actionEnableChangeId = this.actionGroup.connect('action-enabled-changed', Lang.bind(this, this._actionEnabledChanged));
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},
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destroy: function() {
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if (this._actionStateChangeId) {
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this.actionGroup.disconnect(this._actionStateChangeId);
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this._actionStateChangeId = 0;
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}
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if (this._actionEnableChangeId) {
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this.actionGroup.disconnect(this._actionEnableChangeId);
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this._actionEnableChangeId = 0;
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}
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this.parent();
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},
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_createMenuItem: function(model, index) {
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let section_link = model.get_item_link(index, Gio.MENU_LINK_SECTION);
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if (section_link) {
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let item = new PopupMenuSection();
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this._modelChanged(section_link, 0, 0, section_link.get_n_items(), item);
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return [item, true, ''];
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}
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// labels are not checked for existance, as they're required for all items
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let label = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_LABEL, null).deep_unpack();
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// remove all underscores that are not followed by another underscore
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label = label.replace(/_([^_])/, '$1');
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let submenu_link = model.get_item_link(index, Gio.MENU_LINK_SUBMENU);
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if (submenu_link) {
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let item = new PopupSubMenuMenuItem(label);
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this._modelChanged(submenu_link, 0, 0, submenu_link.get_n_items(), item.menu);
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return [item, false, ''];
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}
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let action_id = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_ACTION, null).deep_unpack();
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if (!this.actionGroup.has_action(action_id)) {
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// the action may not be there yet, wait for action-added
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return [null, false, 'action-added'];
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}
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if (!this._actions[action_id])
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this._actions[action_id] = { enabled: this.actionGroup.get_action_enabled(action_id),
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state: this.actionGroup.get_action_state(action_id),
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items: [ ],
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};
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let action = this._actions[action_id];
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let item, target, destroyId, specificSignalId;
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if (action.state) {
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// Docs have get_state_hint(), except that the DBus protocol
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// has no provision for it (so ShellApp does not implement it,
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// and neither GApplication), and g_action_get_state_hint()
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// always returns null
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// Funny :)
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switch (String.fromCharCode(action.state.classify())) {
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case 'b':
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item = new PopupSwitchMenuItem(label, action.state.get_boolean());
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action.items.push(item);
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specificSignalId = item.connect('toggled', Lang.bind(this, function(item) {
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this.actionGroup.change_action_state(action_id, GLib.Variant.new_boolean(item.state));
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}));
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break;
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case 'd':
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item = new PopupSliderMenuItem(label, action.state.get_double());
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action.items.push(item);
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// value-changed is emitted for each motion-event, maybe an idle is more appropriate here?
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specificSignalId = item.connect('value-changed', Lang.bind(this, function(item) {
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this.actionGroup.change_action_state(action_id, GLib.Variant.new_double(item.value));
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}));
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break;
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case 's':
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item = new PopupMenuItem(label);
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item._remoteTarget = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_TARGET, null).deep_unpack();
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action.items.push(item);
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item.setShowDot(action.state.deep_unpack() == item._remoteTarget);
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specificSignalId = item.connect('activate', Lang.bind(this, function(item) {
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this.actionGroup.change_action_state(action_id, GLib.Variant.new_string(item._remoteTarget));
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}));
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break;
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default:
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log('Action "%s" has state of type %s, which is not supported'.format(action_id, action.state.get_type_string()));
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return [null, false, 'action-state-changed'];
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}
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} else {
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target = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_TARGET, null);
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item = new PopupMenuItem(label);
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action.items.push(item);
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specificSignalId = item.connect('activate', Lang.bind(this, function() {
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this.actionGroup.activate_action(action_id, target);
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}));
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}
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item.actor.reactive = item.actor.can_focus = action.enabled;
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if (action.enabled)
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item.actor.remove_style_pseudo_class('insensitive');
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else
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item.actor.add_style_pseudo_class('insensitive');
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destroyId = item.connect('destroy', Lang.bind(this, function() {
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item.disconnect(destroyId);
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item.disconnect(specificSignalId);
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let pos = action.items.indexOf(item);
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if (pos != -1)
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action.items.splice(pos, 1);
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}));
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return [item, false, ''];
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},
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_modelChanged: function(model, position, removed, added, target) {
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let j, k;
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let j0, k0;
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let currentItems = target._getMenuItems();
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for (j0 = 0, k0 = 0; j0 < position; j0++, k0++) {
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if (currentItems[k0] instanceof PopupSeparatorMenuItem)
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k0++;
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}
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if (removed == -1) {
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// special flag to indicate we should destroy everything
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for (k = k0; k < currentItems.length; k++)
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currentItems[k].destroy();
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} else {
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for (j = j0, k = k0; j < j0 + removed; j++, k++) {
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currentItems[k].destroy();
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if (currentItems[k] instanceof PopupSeparatorMenuItem)
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j--;
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}
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}
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for (j = j0, k = k0; j < j0 + added; j++, k++) {
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let [item, addSeparator, changeSignal] = this._createMenuItem(model, j);
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if (item) {
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// separators must be added in the parent to make autohiding work
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if (addSeparator) {
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target.addMenuItem(new PopupSeparatorMenuItem(), k+1);
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k++;
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}
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target.addMenuItem(item, k);
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if (addSeparator) {
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target.addMenuItem(new PopupSeparatorMenuItem(), k+1);
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k++;
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}
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} else if (changeSignal) {
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let signalId = this.actionGroup.connect(changeSignal, Lang.bind(this, function() {
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this.actionGroup.disconnect(signalId);
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// force a full update
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this._modelChanged(model, 0, -1, model.get_n_items(), target);
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}));
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}
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}
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if (!model._changedId) {
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model._changedId = model.connect('items-changed', Lang.bind(this, this._modelChanged, target));
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model._destroyId = target.connect('destroy', function() {
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if (model._changedId)
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model.disconnect(model._changedId);
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if (model._destroyId)
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target.disconnect(model._destroyId);
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model._changedId = 0;
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model._destroyId = 0;
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});
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}
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if (target instanceof PopupMenuSection) {
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target.actor.visible = target.numMenuItems != 0;
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} else {
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let sourceItem = target.sourceActor._delegate;
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if (sourceItem instanceof PopupSubMenuMenuItem)
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sourceItem.actor.visible = target.numMenuItems != 0;
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}
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},
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_actionStateChanged: function(actionGroup, action_id) {
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let action = this._actions[action_id];
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if (!action)
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return;
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action.state = actionGroup.get_action_state(action_id);
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if (action.items.length) {
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switch (String.fromCharCode(action.state.classify())) {
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case 'b':
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for (let i = 0; i < action.items.length; i++)
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action.items[i].setToggleState(action.state.get_boolean());
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break;
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case 'd':
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for (let i = 0; i < action.items.length; i++)
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action.items[i].setValue(action.state.get_double());
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break;
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case 's':
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for (let i = 0; i < action.items.length; i++)
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action.items[i].setShowDot(action.items[i]._remoteTarget == action.state.deep_unpack());
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}
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}
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},
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_actionEnabledChanged: function(actionGroup, action_id) {
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let action = this._actions[action_id];
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if (!action)
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return;
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action.enabled = actionGroup.get_action_enabled(action_id);
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if (action.items.length) {
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for (let i = 0; i < action.items.length; i++) {
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let item = action.items[i];
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item.actor.reactive = item.actor.can_focus = action.enabled;
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if (action.enabled)
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item.actor.remove_style_pseudo_class('insensitive');
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else
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item.actor.add_style_pseudo_class('insensitive');
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}
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}
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}
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});
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/* Basic implementation of a menu manager.
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* Call addMenu to add menus
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*/
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