Application Menu: add support for showing GApplication actions

Use the new GApplication support in ShellApp to create the application
menu. Supports plain (no state), boolean and double actions.
Includes a test application (as no other application uses GApplication
for actions)

https://bugzilla.gnome.org/show_bug.cgi?id=621203
This commit is contained in:
Giovanni Campagna 2011-05-15 18:55:23 +02:00 committed by Colin Walters
parent 5580cfaf63
commit 3fd70e37bd
3 changed files with 312 additions and 24 deletions

View File

@ -3,6 +3,7 @@
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
@ -235,10 +236,12 @@ const AppMenuButton = new Lang.Class({
Name: 'AppMenuButton',
Extends: PanelMenu.Button,
_init: function() {
this.parent(0.0);
_init: function(menuManager) {
this.parent(0.0, true);
this._startingApps = [];
this._menuManager = menuManager;
this._targetApp = null;
let bin = new St.Bin({ name: 'appMenu' });
@ -264,10 +267,6 @@ const AppMenuButton = new Lang.Class({
this._iconBottomClip = 0;
this._quitMenu = new PopupMenu.PopupMenuItem('');
this.menu.addMenuItem(this._quitMenu);
this._quitMenu.connect('activate', Lang.bind(this, this._onQuit));
this._visible = !Main.overview.visible;
if (!this._visible)
this.actor.hide();
@ -446,12 +445,6 @@ const AppMenuButton = new Lang.Class({
}
},
_onQuit: function() {
if (this._targetApp == null)
return;
this._targetApp.request_quit();
},
_onAppStateChanged: function(appSys, app) {
let state = app.state;
if (state != Shell.AppState.STARTING) {
@ -513,8 +506,10 @@ const AppMenuButton = new Lang.Class({
}
if (targetApp == this._targetApp) {
if (targetApp && targetApp.get_state() != Shell.AppState.STARTING)
if (targetApp && targetApp.get_state() != Shell.AppState.STARTING) {
this.stopAnimation();
this._maybeSetMenu();
}
return;
}
@ -528,16 +523,40 @@ const AppMenuButton = new Lang.Class({
let icon = targetApp.get_faded_icon(2 * PANEL_ICON_SIZE);
this._label.setText(targetApp.get_name());
// TODO - _quit() doesn't really work on apps in state STARTING yet
this._quitMenu.label.set_text(_("Quit %s").format(targetApp.get_name()));
this._iconBox.set_child(icon);
this._iconBox.show();
if (targetApp.get_state() == Shell.AppState.STARTING)
this.startAnimation();
else
this._maybeSetMenu();
this.emit('changed');
},
_maybeSetMenu: function() {
let menu;
if (this._targetApp.action_group) {
if (this.menu instanceof PopupMenu.RemoteMenu &&
this.menu.actionGroup == this._targetApp.action_group)
return;
menu = new PopupMenu.RemoteMenu(this.actor, this._targetApp.menu, this._targetApp.action_group);
} else {
if (this.menu && !(this.menu instanceof PopupMenu.RemoteMenu))
return;
// fallback to older menu
menu = new PopupMenu.PopupMenu(this.actor, 0.0, St.Side.TOP, 0);
menu.addAction(_("Quit"), Lang.bind(this, function() {
this._targetApp.request_quit();
}));
}
this.setMenu(menu);
this._menuManager.addMenu(menu);
}
});
@ -924,9 +943,8 @@ const Panel = new Lang.Class({
// more cleanly with the rest of the panel
this._menus.addMenu(this._activitiesButton.menu);
this._appMenu = new AppMenuButton();
this._appMenu = new AppMenuButton(this._menus);
this._leftBox.add(this._appMenu.actor);
this._menus.addMenu(this._appMenu.menu);
}
/* center */

View File

@ -96,22 +96,39 @@ const Button = new Lang.Class({
Name: 'PanelMenuButton',
Extends: ButtonBox,
_init: function(menuAlignment) {
_init: function(menuAlignment, dontCreateMenu) {
this.parent({ reactive: true,
can_focus: true,
track_hover: true });
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP);
if (dontCreateMenu)
this.menu = null;
else
this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
},
setMenu: function(menu) {
if (this.menu)
this.menu.destroy();
this.menu = menu;
if (this.menu) {
this.menu.actor.add_style_class_name('panel-menu');
this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
Main.uiGroup.add_actor(this.menu.actor);
this.menu.actor.hide();
}
},
_onButtonPress: function(actor, event) {
if (!this.menu)
return;
if (!this.menu.isOpen) {
// Setting the max-height won't do any good if the minimum height of the
// menu is higher then the screen; it's useful if part of the menu is
@ -125,6 +142,9 @@ const Button = new Lang.Class({
},
_onSourceKeyPress: function(actor, event) {
if (!this.menu)
return false;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.menu.toggle();

View File

@ -2,7 +2,9 @@
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
@ -1692,6 +1694,254 @@ const PopupComboBoxMenuItem = new Lang.Class({
}
});
/**
* RemoteMenu:
*
* A PopupMenu that tracks a GMenuModel and shows its actions
* (exposed by GApplication/GActionGroup)
*/
const RemoteMenu = new Lang.Class({
Name: 'RemoteMenu',
Extends: PopupMenu,
_init: function(sourceActor, model, actionGroup) {
this.parent(sourceActor, 0.0, St.Side.TOP);
this.model = model;
this.actionGroup = actionGroup;
this._actions = { };
this._modelChanged(this.model, 0, 0, this.model.get_n_items(), this);
this._actionStateChangeId = this.actionGroup.connect('action-state-changed', Lang.bind(this, this._actionStateChanged));
this._actionEnableChangeId = this.actionGroup.connect('action-enabled-changed', Lang.bind(this, this._actionEnabledChanged));
},
destroy: function() {
if (this._actionStateChangeId) {
this.actionGroup.disconnect(this._actionStateChangeId);
this._actionStateChangeId = 0;
}
if (this._actionEnableChangeId) {
this.actionGroup.disconnect(this._actionEnableChangeId);
this._actionEnableChangeId = 0;
}
this.parent();
},
_createMenuItem: function(model, index) {
let section_link = model.get_item_link(index, Gio.MENU_LINK_SECTION);
if (section_link) {
let item = new PopupMenuSection();
this._modelChanged(section_link, 0, 0, section_link.get_n_items(), item);
return [item, true, ''];
}
// labels are not checked for existance, as they're required for all items
let label = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_LABEL, null).deep_unpack();
// remove all underscores that are not followed by another underscore
label = label.replace(/_([^_])/, '$1');
let submenu_link = model.get_item_link(index, Gio.MENU_LINK_SUBMENU);
if (submenu_link) {
let item = new PopupSubMenuMenuItem(label);
this._modelChanged(submenu_link, 0, 0, submenu_link.get_n_items(), item.menu);
return [item, false, ''];
}
let action_id = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_ACTION, null).deep_unpack();
if (!this.actionGroup.has_action(action_id)) {
// the action may not be there yet, wait for action-added
return [null, false, 'action-added'];
}
if (!this._actions[action_id])
this._actions[action_id] = { enabled: this.actionGroup.get_action_enabled(action_id),
state: this.actionGroup.get_action_state(action_id),
items: [ ],
};
let action = this._actions[action_id];
let item, target, destroyId, specificSignalId;
if (action.state) {
// Docs have get_state_hint(), except that the DBus protocol
// has no provision for it (so ShellApp does not implement it,
// and neither GApplication), and g_action_get_state_hint()
// always returns null
// Funny :)
switch (String.fromCharCode(action.state.classify())) {
case 'b':
item = new PopupSwitchMenuItem(label, action.state.get_boolean());
action.items.push(item);
specificSignalId = item.connect('toggled', Lang.bind(this, function(item) {
this.actionGroup.change_action_state(action_id, GLib.Variant.new_boolean(item.state));
}));
break;
case 'd':
item = new PopupSliderMenuItem(label, action.state.get_double());
action.items.push(item);
// value-changed is emitted for each motion-event, maybe an idle is more appropriate here?
specificSignalId = item.connect('value-changed', Lang.bind(this, function(item) {
this.actionGroup.change_action_state(action_id, GLib.Variant.new_double(item.value));
}));
break;
case 's':
item = new PopupMenuItem(label);
item._remoteTarget = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_TARGET, null).deep_unpack();
action.items.push(item);
item.setShowDot(action.state.deep_unpack() == item._remoteTarget);
specificSignalId = item.connect('activate', Lang.bind(this, function(item) {
this.actionGroup.change_action_state(action_id, GLib.Variant.new_string(item._remoteTarget));
}));
break;
default:
log('Action "%s" has state of type %s, which is not supported'.format(action_id, action.state.get_type_string()));
return [null, false, 'action-state-changed'];
}
} else {
target = model.get_item_attribute_value(index, Gio.MENU_ATTRIBUTE_TARGET, null);
item = new PopupMenuItem(label);
action.items.push(item);
specificSignalId = item.connect('activate', Lang.bind(this, function() {
this.actionGroup.activate_action(action_id, target);
}));
}
item.actor.reactive = item.actor.can_focus = action.enabled;
if (action.enabled)
item.actor.remove_style_pseudo_class('insensitive');
else
item.actor.add_style_pseudo_class('insensitive');
destroyId = item.connect('destroy', Lang.bind(this, function() {
item.disconnect(destroyId);
item.disconnect(specificSignalId);
let pos = action.items.indexOf(item);
if (pos != -1)
action.items.splice(pos, 1);
}));
return [item, false, ''];
},
_modelChanged: function(model, position, removed, added, target) {
let j, k;
let j0, k0;
let currentItems = target._getMenuItems();
for (j0 = 0, k0 = 0; j0 < position; j0++, k0++) {
if (currentItems[k0] instanceof PopupSeparatorMenuItem)
k0++;
}
if (removed == -1) {
// special flag to indicate we should destroy everything
for (k = k0; k < currentItems.length; k++)
currentItems[k].destroy();
} else {
for (j = j0, k = k0; j < j0 + removed; j++, k++) {
currentItems[k].destroy();
if (currentItems[k] instanceof PopupSeparatorMenuItem)
j--;
}
}
for (j = j0, k = k0; j < j0 + added; j++, k++) {
let [item, addSeparator, changeSignal] = this._createMenuItem(model, j);
if (item) {
// separators must be added in the parent to make autohiding work
if (addSeparator) {
target.addMenuItem(new PopupSeparatorMenuItem(), k+1);
k++;
}
target.addMenuItem(item, k);
if (addSeparator) {
target.addMenuItem(new PopupSeparatorMenuItem(), k+1);
k++;
}
} else if (changeSignal) {
let signalId = this.actionGroup.connect(changeSignal, Lang.bind(this, function() {
this.actionGroup.disconnect(signalId);
// force a full update
this._modelChanged(model, 0, -1, model.get_n_items(), target);
}));
}
}
if (!model._changedId) {
model._changedId = model.connect('items-changed', Lang.bind(this, this._modelChanged, target));
model._destroyId = target.connect('destroy', function() {
if (model._changedId)
model.disconnect(model._changedId);
if (model._destroyId)
target.disconnect(model._destroyId);
model._changedId = 0;
model._destroyId = 0;
});
}
if (target instanceof PopupMenuSection) {
target.actor.visible = target.numMenuItems != 0;
} else {
let sourceItem = target.sourceActor._delegate;
if (sourceItem instanceof PopupSubMenuMenuItem)
sourceItem.actor.visible = target.numMenuItems != 0;
}
},
_actionStateChanged: function(actionGroup, action_id) {
let action = this._actions[action_id];
if (!action)
return;
action.state = actionGroup.get_action_state(action_id);
if (action.items.length) {
switch (String.fromCharCode(action.state.classify())) {
case 'b':
for (let i = 0; i < action.items.length; i++)
action.items[i].setToggleState(action.state.get_boolean());
break;
case 'd':
for (let i = 0; i < action.items.length; i++)
action.items[i].setValue(action.state.get_double());
break;
case 's':
for (let i = 0; i < action.items.length; i++)
action.items[i].setShowDot(action.items[i]._remoteTarget == action.state.deep_unpack());
}
}
},
_actionEnabledChanged: function(actionGroup, action_id) {
let action = this._actions[action_id];
if (!action)
return;
action.enabled = actionGroup.get_action_enabled(action_id);
if (action.items.length) {
for (let i = 0; i < action.items.length; i++) {
let item = action.items[i];
item.actor.reactive = item.actor.can_focus = action.enabled;
if (action.enabled)
item.actor.remove_style_pseudo_class('insensitive');
else
item.actor.add_style_pseudo_class('insensitive');
}
}
}
});
/* Basic implementation of a menu manager.
* Call addMenu to add menus
*/