runDialog: Use ClutterText::activate for enter handling

Instead of consuming the event in front of the input method. Enter
is sometimes overriden by those, so it seems better to let the IM
handle the key event, and react later to it if it got propagated
anyway. That is what ::activate does, so use this signal.

This used to work before ClutterInputMethod/InputFocus because the
IM received the events directly from stage captured events. This
is not the case anymore.

Closes: #440
This commit is contained in:
Carlos Garnacho 2018-08-15 15:39:58 +02:00 committed by Florian Müllner
parent dd59212d3f
commit 3ab9e9e8ad

View File

@ -118,18 +118,16 @@ var RunDialog = new Lang.Class({
this._history = new History.HistoryManager({ gsettingsKey: HISTORY_KEY, this._history = new History.HistoryManager({ gsettingsKey: HISTORY_KEY,
entry: this._entryText }); entry: this._entryText });
this._entryText.connect('activate', (o) => {
this.popModal();
this._run(o.get_text(),
Clutter.get_current_event().get_state() & Clutter.ModifierType.CONTROL_MASK);
if (!this._commandError ||
!this.pushModal())
this.close();
});
this._entryText.connect('key-press-event', (o, e) => { this._entryText.connect('key-press-event', (o, e) => {
let symbol = e.get_key_symbol(); let symbol = e.get_key_symbol();
if (symbol == Clutter.Return || symbol == Clutter.KP_Enter) {
this.popModal();
this._run(o.get_text(),
e.get_state() & Clutter.ModifierType.CONTROL_MASK);
if (!this._commandError ||
!this.pushModal())
this.close();
return Clutter.EVENT_STOP;
}
if (symbol == Clutter.Tab) { if (symbol == Clutter.Tab) {
let text = o.get_text(); let text = o.get_text();
let prefix; let prefix;