Remove some vestigial code
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090908439b
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38d21c8edf
@ -893,7 +893,7 @@ Workspaces.prototype = {
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}
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}
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}
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}
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activeWorkspace.actor.raise_top();
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activeWorkspace.actor.raise_top();
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this._positionWorkspaces(global, activeWorkspace);
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this._positionWorkspaces(global);
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// Save the button size as a global variable so we can us it to create
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// Save the button size as a global variable so we can us it to create
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// matching button sizes for workspace remove buttons.
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// matching button sizes for workspace remove buttons.
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@ -958,7 +958,7 @@ Workspaces.prototype = {
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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let activeWorkspace = this._workspaces[activeWorkspaceIndex];
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let activeWorkspace = this._workspaces[activeWorkspaceIndex];
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this._positionWorkspaces(global, activeWorkspace);
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this._positionWorkspaces(global);
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activeWorkspace.actor.raise_top();
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activeWorkspace.actor.raise_top();
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for (let w = 0; w < this._workspaces.length; w++)
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for (let w = 0; w < this._workspaces.length; w++)
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@ -1002,12 +1002,7 @@ Workspaces.prototype = {
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// first row.)
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// first row.)
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//
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//
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// FIXME: need to make the metacity internal layout agree with this!
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// FIXME: need to make the metacity internal layout agree with this!
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_positionWorkspaces : function(global, activeWorkspace) {
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_positionWorkspaces : function(global) {
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if (!activeWorkspace) {
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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activeWorkspace = this._workspaces[activeWorkspaceIndex];
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}
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let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
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let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
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let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
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let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
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