inputMethod: Handle IBusInputContext::forward-key-press
The input method may hint that certain keycodes should be pressed/released besides the textual information in ::commit. An example is hitting space in some IMs to commit text, where both ::commit happens, and an space is visibly inserted. In order to handle this properly, we must honor ::forward-key-press. In order to cater for the case that a keypress is forwarded while handling that same keypress in a physical keyboard, check the current event being handled and just forward it as-is if it matches. This is necessary to prevent state from being doubly set, and the second event silenced away. https://gitlab.gnome.org/GNOME/gnome-shell/issues/275 Closes: #275
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@ -15,6 +15,8 @@ var InputMethod = new Lang.Class({
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this._purpose = 0;
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this._enabled = true;
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this._currentFocus = null;
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this._currentEvent = null;
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this._doForwardEvent = false;
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this._ibus = IBus.Bus.new_async();
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this._ibus.connect('connected', this._onConnected.bind(this));
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this._ibus.connect('disconnected', this._clear.bind(this));
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@ -25,6 +27,9 @@ var InputMethod = new Lang.Class({
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this._onSourceChanged.bind(this));
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this._currentSource = this._inputSourceManager.currentSource;
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let deviceManager = Clutter.DeviceManager.get_default();
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this._virtualDevice = deviceManager.create_virtual_device(Clutter.InputDeviceType.KEYBOARD_DEVICE);
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if (this._ibus.is_connected())
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this._onConnected();
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},
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@ -64,6 +69,7 @@ var InputMethod = new Lang.Class({
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this._context.connect('commit-text', this._onCommitText.bind(this));
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this._context.connect('delete-surrounding-text', this._onDeleteSurroundingText.bind(this));
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this._context.connect('update-preedit-text', this._onUpdatePreeditText.bind(this));
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this._context.connect('forward-key-event', this._onForwardKeyEvent.bind(this));
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this._updateCapabilities();
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},
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@ -96,6 +102,24 @@ var InputMethod = new Lang.Class({
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this.set_preedit_text(str, pos);
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},
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_onForwardKeyEvent(context, keyval, keycode, state) {
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let press = (state & IBus.ModifierType.RELEASE_MASK) == 0;
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if (this._currentEvent) {
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// If we are handling this same event in filter_key_press(),
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// just let it go through, sending the same event again will
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// be silenced away because the key counts as pressed.
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if (this._currentEvent.get_key_symbol() == keyval &&
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(this._currentEvent.type() == Clutter.EventType.KEY_PRESS) == press) {
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this._doForwardEvent = true;
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return;
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}
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}
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this._virtualDevice.notify_key(Clutter.get_current_event_time(), keycode,
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press ? Clutter.KeyState.PRESSED : Clutter.KeyState.RELEASED);
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},
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vfunc_focus_in(focus) {
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this._currentFocus = focus;
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if (this._context) {
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@ -197,13 +221,23 @@ var InputMethod = new Lang.Class({
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if (event.type() == Clutter.EventType.KEY_RELEASE)
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state |= IBus.ModifierType.RELEASE_MASK;
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this._currentEvent = event;
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this._doForwardEvent = false;
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this._context.process_key_event_async(event.get_key_symbol(),
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event.get_key_code() - 8, // Convert XKB keycodes to evcodes
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state, -1, null,
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(context, res) => {
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try {
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let retval = context.process_key_event_async_finish(res);
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if (this._doForwardEvent)
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retval = false;
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this.notify_key_event(event, retval);
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this._doForwardEvent = false;
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this._currentEvent = null;
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} catch (e) {
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log('Error processing key on IM: ' + e.message);
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}
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