[panel] Fix RTL for appMenu, allocation, other misc.

Other misc includes:
* Remove some unused CSS
* Readd comments

https://bugzilla.gnome.org/show_bug.cgi?id=611288
This commit is contained in:
Colin Walters 2010-03-01 11:30:31 -05:00
parent 2ab3d069fb
commit 347196d35c
2 changed files with 28 additions and 18 deletions

View File

@ -117,12 +117,6 @@ StTooltip {
}
#appMenu {
spacing: 4px;
}
.app-menu-icon {
width: 24px;
height: 24px;
}
.panel-button {

View File

@ -185,11 +185,11 @@ AppPanelMenu.prototype = {
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = Math.floor(minSize / 2);
alloc.natural_size = Math.floor(naturalSize / 2);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
alloc.min_size += minSize;
alloc.natural_size += naturalSize;
alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
},
_getPreferredHeight: function(actor, forWidth, alloc) {
@ -210,20 +210,35 @@ AppPanelMenu.prototype = {
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
let direction = this.actor.get_direction();
let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.x1 = 0;
childBox.y1 = yPadding;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
childBox.y2 = childBox.y1 + Math.min(allocHeight, naturalHeight);
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
if (direction == St.TextDirection.LTR) {
childBox.x1 = 0;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
} else {
childBox.x1 = Math.max(0, allocWidth - naturalWidth);
childBox.x2 = allocWidth;
}
this._iconBox.allocate(childBox, flags);
let iconWidth = childBox.x2 - childBox.x1;
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
childBox.x1 = Math.floor(childBox.x2 / 2); // Pull in width of iconBox
childBox.y1 = yPadding;
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
childBox.y2 = childBox.y1 + Math.min(allocHeight, naturalHeight);
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
if (direction == St.TextDirection.LTR) {
childBox.x1 = Math.floor(iconWidth / 2);
childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
} else {
childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
}
this._label.actor.allocate(childBox, flags);
},
@ -273,9 +288,10 @@ AppPanelMenu.prototype = {
// Because loading the texture is async, we may not have it yet.
// If we don't, just create an empty one for now.
if (faded == null)
faded = new Clutter.Texture({ width: AppDisplay.APPICON_SIZE,
height: AppDisplay.APPICON_SIZE });
faded = new Clutter.Texture({ width: this._sourceIcon.width,
height: this._sourceIcon.height });
this._sourceIcon.connect('notify::cogl-texture', Lang.bind(this, function () {
// TODO should be caching this
faded = Shell.fade_app_icon(icon);
this._iconBox.set_child(faded);
}));